GP2X Vincent For Gp2x Alpha


I am currently preparing a new release on sourceforge, but in the meantime you can grab the code for the upcoming release from the web page here: http://homepage.mac.com/hmwill/FileSharing6.html.

It's probably now the point where others can start joining for style improvements, speedup, SDL, extensions etc.

Since we are at it, does anyone have gdb and gprof running successfully on the gp2x?
Also, what's the state of the tool chain for Mac/Intel?

- HM
 
hmw posted on Apr 11 2006 at 07:08 AM said:
I am currently preparing a new release on sourceforge, but in the meantime you can grab the code for the upcoming release from the web page here: http://homepage.mac.com/hmwill/FileSharing6.html.
Great stuff, hmw. I downloaded it earlier and I'll take a look at it soon.

Since we are at it, does anyone have gdb and gprof running successfully on the gp2x?
Also, what's the state of the tool chain for Mac/Intel?
gdb works a treat. Grab it here:

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,14,1114
 
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what about perfs, could i use this library to write a simple 3d racing game for example?
what's the plygon/s output (textured and untextured)? can you give an idea of a 3d game which should run fine with library?
i was thinking of stunt 4D racing sport.

anyway great job.
 
loki666 posted on Apr 14 2006 at 02:25 AM said:
what about perfs at could i use this library to write a simple 3d racing game for example?
what's the plygon/s output (textured and untextured)? can you give an idea of a 3d game which should run fine with library?
i was thinking of stunt 4D racing sport.

anyway great job.
There was a racing game done as part of the OpenGL ES coding competition last year; look for "Wake Water Breaker" on the bottom of the OpenGL ES Resources Page. If I remember correctly, the entry was developed for Symbian phones, but porting it over should not be that difficult.

- HM
 
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