Hi all
Is the "save replay" function working for you guys ? Because it's not working here...
@ptitSeb : any news regarding the segfaulting issue I have when browsing the high score tables ?
On a side note, I usually don't really care about BGMs for that kind of game, but Heboris could really use some SEs
@Mrk : do you know some website where I could download free (as in beer and as in speech) and ready-to-use SEs for Heboris ?
Cheers, Magic Sam
So, on the repo is the Special Pandora Edition of Heboris, with the custom background and sound effects by @Mrk and the music created by @klapse.
Build 04
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Enjoy!
- Fixed rotation sound
- Replaced Background with the one provided by Mrk
- Added Sound Effects provided by Mrk
- Added Music created by klapse
realy one of the Best Tetris Games i ever played
Thx for porting and releasing this
@ptitSeb @ingoreis @xnopasaranx @Caine @levi @3XCL4M4t10N @Farox
And here's the second part of my work for this fantastic port of Heboris on Pandora!
A collection of entirely new sound effects and a midi soundtrack that will leave everyone speechless!
That's quite difficult to do, especially as he's using your mp3 and not MIDI music. I guess with an mp3 it might be possible to up the sample rate to speed up the music and raise the pitch at the same time, and that might not be too bad, but I've no idea if the playback lib being used support dynamic setting of the sample rate.I noticed the speed of the music doesn't increase with higher speed/level of the drops....
There is 6 mp3, with incresingly faster bpm. So it should get faster and faster. But I'm not sure what/how that change trigger.That's quite difficult to do, especially as he's using your mp3 and not MIDI music. I guess with an mp3 it might be possible to up the sample rate to speed up the music and raise the pitch at the same time, and that might not be too bad, but I've no idea if the playback lib being used support dynamic setting of the sample rate.
That's quite difficult to do, especially as he's using your mp3 and not MIDI music. I guess with an mp3 it might be possible to up the sample rate to speed up the music and raise the pitch at the same time, and that might not be too bad, but I've no idea if the playback lib being used support dynamic setting of the sample rate.
There is 6 mp3, with incresingly faster bpm. So it should get faster and faster. But I'm not sure what/how that change trigger.
Ah, I think I did notice the music change on Master G1 mode one time, after a good few minutes of play. Is it meant to be the same tune at higher BPM, or a different tune? I wasn't paying much attention.
And it may have switched when the tempo of the game dropped back down, as this game tends to do - it goes in phases. So the music change would be associated with the next phase, not the tempo within the phase. But I'll have to play more to figure out what actually does happen.
@Mrk: I change line in the code to have rotate sound, but I could just have changed a ini file. If you want to try, on you windows version, open heboris.ini and add, at the end of the file
And that should give you rotate sound on Windows too.Code:rotate_snd = 1;