Dzz
stmia r0!, {r2-r9}
That sounds good. We'll need another coder (or more than one) to extend your prototype to do all the stuff that is not "high-performance low-level graphics modules". With the prototype in place that you're building, that should work well.This has also been posted at source forge, suggestion of how to proceed:
1. Coding in C++ with object-oriented design.
2. Propose that The Booboo creates a UML design and rough prototype with basic graphics, this is in order to establish the ball physics, gameplay rules etc. At this stage display to be done using SDL.
3. At this point I will either recruit an artist or do new graphics myself. Artist to work with Dzz. Dzz to code high-performance low-level graphics module(s) to support the agreed art requirements of the game, which will be discussed by all involved in the project at the time.
4. Music can be drawn from Tim's Record Label (The Booboo and others) creative commons back catalogue, and/or any tracks any other project members may wish to contribute.
5. Sound design to be done by The Booboo.
Thanks for taking the initiative on this, you rock!
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