Dzz
stmia r0!, {r2-r9}
Hello everybody!
Partially in response to the recent post by 'thebooboo', I would like to explore the possibility of a group project whose purpose is the development of a good GP2X game. Basic parameters of the project:
1) Open source under GPL license for all materials (code, art, music, etc)
2) "Open process" -- that is, all communication related to development of this game will take place in a thread on this forum. Doing so will be entertaining for onlookers, will help with motivation and recruitment, and will provide an easy way for any interested party to assess what does and does not work in a project such as this by simply reading the history.
I nominate myself as primary coder and principal organizer. I would be happy if somebody else took the role of principal organizer, but if you want that job be aware that lots of people will be counting on your constant attention for a long period of time.
First order of business: what type of game should we build?
Simultaneously: who is interested in participating? I strongly believe that the bottleneck on this project will be art, so graphic artists can make the largest impact.
I would like to set a goal to get the basic organizational structure ironed out (although not necessarily all the participants, as I imagine that roster will unfortunately change over time) and have a rough idea of the game type by May 7.
A rough target for the completion of the game at a feature complete level would be the end of the year.
Comments? Ideas? Flames? Volunteers?
Partially in response to the recent post by 'thebooboo', I would like to explore the possibility of a group project whose purpose is the development of a good GP2X game. Basic parameters of the project:
1) Open source under GPL license for all materials (code, art, music, etc)
2) "Open process" -- that is, all communication related to development of this game will take place in a thread on this forum. Doing so will be entertaining for onlookers, will help with motivation and recruitment, and will provide an easy way for any interested party to assess what does and does not work in a project such as this by simply reading the history.
I nominate myself as primary coder and principal organizer. I would be happy if somebody else took the role of principal organizer, but if you want that job be aware that lots of people will be counting on your constant attention for a long period of time.
First order of business: what type of game should we build?
Simultaneously: who is interested in participating? I strongly believe that the bottleneck on this project will be art, so graphic artists can make the largest impact.
I would like to set a goal to get the basic organizational structure ironed out (although not necessarily all the participants, as I imagine that roster will unfortunately change over time) and have a rough idea of the game type by May 7.
A rough target for the completion of the game at a feature complete level would be the end of the year.
Comments? Ideas? Flames? Volunteers?