LHC posted on Feb 5 2005 at 09:19 PM said:Can programmers use the Z80 and regular GBA processor together in order to get extra power?
No, it's strictly one or the other via a switch.
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LHC posted on Feb 5 2005 at 09:19 PM said:Can programmers use the Z80 and regular GBA processor together in order to get extra power?
Squidge posted on Feb 6 2005 at 01:08 AM said:We don't need backwards compatability, the GP32 2 will be so powerful, one of the first emulators will be a GP32 one
Running 2 processors at them same time would likely suck up all of the batteries very quickly and one would end-up slowing down the other (calculations ould not be performed in time by the crappy one).Squidge posted on Feb 6 2005 at 02:09 AM said:LHC posted on Feb 5 2005 at 09:19 PM said:Can programmers use the Z80 and regular GBA processor together in order to get extra power?
No, it's strictly one or the other via a switch.
Well, I think that Gamepark would be able to find a happy medium between the two. The DS, for example, I think has about 10 hours of gameplay per charge (maybe more--not entirely sure), but that's with two backlit screens. I'm sure running two screens sucks more power than one large screen, like the Gamepark 2 will have.Squidge posted on Feb 6 2005 at 12:42 PM said:Well, do you want power or do you want battery life? You can't have both unless you want laptop sized batteries
shinneri posted on Feb 7 2005 at 03:58 AM said:The DS, for example, I think has about 10 hours of gameplay per charge (maybe more--not entirely sure), but that's with two backlit screens. I'm sure running two screens sucks more power than one large screen, like the Gamepark 2 will have.
And the worst bit is they use those damned fake screeniesVimacs posted on Feb 7 2005 at 04:49 AM said:gizmondo = drm closed
gizmondo = ugly
gizmondo = damn small screen
gizmondo = comemrcial shit
Nova posted on Feb 7 2005 at 05:46 AM said: