Gp2x Stick Replacement Petition


I cannot stay in the GP32 forum because so many idiots post GP2X threads in it :/
I don't see your logic. You dislike GP2X threads, so you go into the GP2X forum.

It's quite obvious that your mind works on higher levels than mine, so I must ask you to explain.

For Pete's sake people, quit quoting the guy!

1. You're giving him attention that he doesn't deserve.
2. I can see his posts when you quote him, and he's on my ignore list.
 
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Microswitches aren't all that great either. They have this large "go no-go" zone. Different than a dead zone. It is when you press the switch and the spring flips to make contact, then to let off you need to travel alot of distance until the spring lets loose again. This can lead to imprecision as the band when it is making contact is large.

The BEST solution is a regular old d-pad. It is cheap too as it would use the same type of membrane setup that the volume and face buttons already use. So all GPH would need to do would be change the circuit board, mold a d-pad, and add the membranes. In the long run the parts would actually be cheaper than that stick that is used now.
Point taken, I was planning on using membrane-style switches that are seperate Industrial quality units for replaceability and making the "dead-zone" adjustable with different size stick thicknesses.

Get a CH Flightstick Pro with the Hat switch and three buttons on the head ( I have had 2 given to me).

Dissassemble it with micro hex tool ( or hacksaw, we don't need the stick anymore) and check out the arrangement in there using the micro-membrane switches, tiny tiny deadzone, very accurate, feedback "click" that you can't really hear, but it feels good so you know you are hitting the button.

Maybe I need to take and post some pics, would need to borrow a camera again to do that.

I still say it would likely be the best choice, a stick does feel right for playing games, but an analog one doesn't and the digital ones aside from this CH Hat switch are pretty yucky so far. If I can make it out of Aluminum it should hold up pretty well.
 
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Would you have a means of mass-producing something like this? .. I had an odd idea for something that might work; a stick or D-Pad assembly sitting just over the top of the Gp2X surface but resting pretty low, with its mount process poking through the hole the old stick shaft made. Perhaps some sort of a glue or a colloid-like substance to actually grip it, and leads passing back into the unit attaching to the relevant contacts. Could work. But there's always the risk it could end up looking like Bacteria's early d-pad experiments with a big fat ugly pad sitting on top of the unit.. :p

I will probably end up installing Radek's kit or an NGC pad using Bacteria's method; but I really worry more about everyone else, since how do I develop software for people who won't be using controls that I'm as confident in the compatibility of with what I write?
 
I will probably end up installing Radek's kit or an NGC pad using Bacteria's method; but I really worry more about everyone else, since how do I develop software for people who won't be using controls that I'm as confident in the compatibility of with what I write?
Get a spare gp2x.
 
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I've got nothing against the mk1 stick, it took a little getting used to, but it's ok. I do have a problem with down from time to time though.

I cannot stay in the GP32 forum because so many idiots post GP2X threads in it :/

I just had a look in the GP32 forum, on the first page, (I have my settings to show 40 posts per page) and the only GP2X post in there had been moved to the GP2X forum.

And anyway, if there are so many GP2X thread on there as you claim, why not tell them to stop posting *there* it every time one is posted instead of coming in here and bitching about how much you "hate" the Gp2X.

For Pete's sake people, quit quoting the guy!

So why did your post quote him then?
 
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I will probably end up installing Radek's kit or an NGC pad using Bacteria's method; but I really worry more about everyone else, since how do I develop software for people who won't be using controls that I'm as confident in the compatibility of with what I write?

That is easy. If you use Radek's method you don't have to worry, just code for the standard stick and the logic chips do the work for you. No matter what unit you have it will still work.

If you use Bacteria's method just make sure that a sw1 + sw3 = diag too as well as the standard. Some emus already do this anyway and are compatible with both methods by default.
 
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DaveC said:
[ the Dpad is patented, it can't be used)


That is just not true. If it was then there could be no d-pad on the Megadrive, Lynx, Game Gear, Nomad, PC-Engine, PSX, Dreamcast, 3DO, Saturn, PSP, on and on. It is only the SHAPE that is patented (crosskey) that is it. You can have a d-pad on the GP2X it just can't be the "plus" design.
[/quote]

How do you know each of those alternative designs are not also patented, leaving us with nothing?

I know Epicenter has not tried the MK2 stick - I really think he should do before continuing.
 
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How do you know each of those alternative designs are not also patented, leaving us with nothing?

I know Epicenter has not tried the MK2 stick - I really think he should do before continuing.

There are other styles you could utilize, it wouldn't be that difficult to create one. The stick on the GP2X could be considered a patent violation for SOME generic controller somewhere as well. Given the prolific nature of emulation on the platform, what console the controller's cap or pad resembles is truly the least of the legal issues that would come to light were there a larger audience for the GP2X to bring it to the concern of companies like Nintendo, Sony or Microsoft.

As for your statement that the MK2 stick orientation was sufficient for playing shooters being that Battle Squadron was easily playable as it was on the real MD controller-- let me show you a comparison of the difficulty of a Battle Squadron stage (1st link) to a stage of ESP.Ra.De, a MAME game likely soon to be emulated on the GP2X (runs on 68000 based arcade hardware.) Stargazer is inspired by this game style and controls permitting, would require the player be able to dodge between bullet patterns much like that you see on the 2nd link.

http://img470.imageshack.us/img470/6976/bsquad0tq.png http://img204.imageshack.us/img204/6536/esprade6kn.png

bsquad0tq.png
esprade6kn.png


See where I am coming from?
 
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Given the prolific nature of emulation on the platform, what console the controller's cap or pad resembles is truly the least of the legal issues that would come to light were there a larger audience for the GP2X to bring it to the concern of companies like Nintendo, Sony or Microsoft.

As for your statement that the MK2 stick orientation was sufficient for playing shooters being that Battle Squadron was easily playable as it was on the real MD controller-- let me show you a comparison of the difficulty of a Battle Squadron stage (1st link) to a stage of ESP.Ra.De, a MAME game likely soon to be emulated on the GP2X (runs on 68000 based arcade hardware.) Stargazer is inspired by this game style and controls permitting, would require the player be able to dodge between bullet patterns much like that you see on the 2nd link.

Well in that case Nintendo, Sony or Microsoft should be shutting down all PC, PDA, and cellphone makers as emulation is prolific on those too, especially the PC. They can't do anything about the GP2X as it is just a device that runs code like any other. There is nothing more or less illegal about it than any other microprocessor device. The only way they could get in trouble is if they made their own emus or advertised it as an emu machine.

As far as your game you will need to design it and tune it with the stick in mind. If stick is less than precise then make the enemy bullets slower, or make your ship's weapons do more damage or something. There are ways. Console game makers tune their FPS games to be played with a controller and not a mouse. You will need to tune your game too.

How do you know each of those alternative designs are not also patented, leaving us with nothing?

I know Epicenter has not tried the MK2 stick - I really think he should do before continuing.

How do you know they are? There are tons of devices that use pads. Do a patent search and then work around it. It is pretty easy to dodge a patent as it is done by everyone using pads and there are alot when you look at all of the third party controllers for game consoles. Add a bump here, a ridge there, flange out this part, problem solved. I am pretty sure only Nintendo has a patent on the "plus" design everything else is just prior art. Saying that it can't be done because there is a patent is just an excuse not to do anything. The GP2X would be ALOT more popular with a pad. I still hear new owners complaining that the M2 stick is stiff, unresponsive, sloppy, large dead zone etc. I still have members e-mailing me asking for stick replacements because the standard one sucks. They don't know that it was just a cap I guess and think I was replacing the stick itself. The new stick may be OK but still no where near as good as a decent d-pad.
 
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Amen DaveC. I want to either use the best possible control scheme to suit my tastes on the 2X or I want to get a BoB and an external gamepad. As it is, I still have to send away for a new cap while I'm waiting.
 
Just "having a D-Pad" will not necessarily make anything better. There are plenty of terrible D-pads around. The current GP2X stick is already better than a 3DO controller, PSP d-pad, several PC d-pads I've used, and the original "Duke" Xbox pad. I'd say it's about on par with the Dreamcast or PS1/2 d-pads.

I'd prefer a stick, all told. The Mk2 one is getting there... something halfway between it and the GP32's stick (which I loved but was a bit imprecise, especially on diagonals) would be perfect.
 
I've been using my MK2 for a month now and I'ven't had any problems with the stick as opposed to a d-pad. I've really gotten used to it.

Hopefully, eventually, we'll be able to use the BoB for gamepads anyway.
 
Just "having a D-Pad" will not necessarily make anything better. There are plenty of terrible D-pads around. The current GP2X stick is already better than a 3DO controller, PSP d-pad, several PC d-pads I've used, and the original "Duke" Xbox pad. I'd say it's about on par with the Dreamcast or PS1/2 d-pads.

I'd prefer a stick, all told. The Mk2 one is getting there... something halfway between it and the GP32's stick (which I loved but was a bit imprecise, especially on diagonals) would be perfect.

Not at all on the DC pad bit. Its d-pad was a bit mushy feeling but its response was excellent, and it was quite precise.

DaveC-- sure, the game needs to be tweaked to be playable on the stick, but should I have to comprimise the spirit of the game for everyone?

I've been using my MK2 for a month now and I'ven't had any problems with the stick as opposed to a d-pad. I've really gotten used to it.

Hopefully, eventually, we'll be able to use the BoB for gamepads anyway.

Stargazer will support this; and I intend to do just that .. plug my '2x into my TV and use a USB gamepad with a breakout box or homemade adapter. But it might be a bit inconvenient for most people to do that anytime they wanted to play any reasonable difficulty level!
 
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I think the stick is perfectly fine. It sure beats the PSP analog stick!
 
DaveC, tell him why the GP2X joystick and the PSP analog are not even comparable.
 
I remember there was a thread with high scores from difficult games that people manage to beat using the stock stick ... I think some people here should read this thread before claiming that if they can't beat some games it is the stick fault ;)

If you really dislike the stick (mk1 and/or mk2), just consider it as an additional challenge :D
 
What? When I'm excellent at a game and can beat other people's time records in it on a D-Pad and die miserably in easy areas the stick has problems. Beating world 1-1 in Super Mario Bros is sometimes even a hassle. :p Some people can adapt to horrible sticks. I can't. Most people I know can't. And a lot of users seem to just be in a state of denial when in fact I am sure it bothers them. There was a lot of that early on, too, when there was a myriad of problems that are now mostly solved. People just turned a blind eye to it, pretended they didn't exist. The same is definitely happening now.

Make no mistake; the GP2X is a dream handheld for me with all the specifications and nearly every feature I could hope for-- but this is a crippling problem I really need to see fixed in some capacity before I can feel as good about the machine as I should ...
 
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