Yeah I am biding my time waiting for a chance to play all of my PC ports on a GP emulator in windoze. :lol: :lol: :rolleyes:norm said:a 2x emu for pc would be awsome
1. That 5% stuff is great stuffnubie said:I am not kidding here, please explain to me the joy of a GP2X emulator. AFAIK 95% of the stuff released for the 2X is ported from the PC anyway
All the Fenix apps I've played with so far work fine on PC as they are (using the appropriate runtimes, of course). It's a handy check to see if it's my GP2X playing up or not, if there are problems.nubie said:If you want a fun mini-game, just ask the dev for a port of his Fenix...app.
i'd say it's imposable to get the feel for a hand held through the use of an emu on a pcTripmonkey_uk said:1. It's hard to get a feel for a system from just screen shots & reviews.
prob the only reason to use a 2x emu on a PCTripmonkey_uk said:2. People could still port & develop for the 2x, without actually buying one or relying on others to do the testing.
e.g. The devs for Mplayer could help with development if they wanted to & it wouldn't cost them anything.
and how would it do that?Tripmonkey_uk said:3. It would make a lot more people aware of the 2x system in general, which could bring new artists, modellers, sound engineers etc.
can see it now.....Tripmonkey_uk said:4. It would just be cool
I think you are missing the point, if we knew the system well enough to emulate it, we would have full-speed everything.Tripmonkey_uk said:1. People like to see how everything fits together & what works before they buy a 2x. It's hard to get a feel for a system from just screen shots & reviews.
2. People could still port & develop for the 2x, without actually buying one or relying on others to do the testing.
e.g. The devs for Mplayer could help with development if they wanted to & it wouldn't cost them anything.
3. It would make a lot more people aware of the 2x system in general, which could bring new artists, modellers, sound engineers etc.
4. It would just be cool
That's no use for a lot of things. Care to tell me how I can 'just use SDL for windows' when developing Open2x? What about a library I want to use to handle input in my game? Raw ARM code? Dangerous programs like the NAND eraser or new bootloaders?nubie said:Most everyone's favorite apps are just SDL, just use SDL for windows and change the render and input targets to a PC window and keyboard/gamepad.