saehn
Graphician
But the interesting thing, I think, is that it's easier to be more forgiving with older renders. The closer the engine gets to looking completely real, the more you realize certain things are missing.
Ah, the Uncanny Valley:
http://en.wikipedia.org/wiki/Uncanny_Valley
Personally, I prefer 3D for first person shooters and flight simulators. 3D or 2D for fighters. For everything else, there's 2D. Priceless.
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