Optimus
Member
>I'm hoping to see some impressive 3d flybys and objects on my gp2x, personally.
>[/quote]
>yeah the baardei - aardbei demo was really cool B),
>wasn't the Happy New Year demo from "limp ninya"?
>[/quote]
Yep. Those two demos featured some of the most impressive 3d code in GP32 demos. And I bet much more can be done in the GP2X.
I've recently started working on my old GP32 demo code again. In that I featured a not so optimized 3d engine in C and speed was quite ok for the object complexity (got 30-50fps in simple flat or gouraud objects, like 3d ducks, teapots, etc. And the heavy objects with 5000polygons get 10-15fps with envmapping!). I can't imagine what more can be done with some carefull profiling of my code (because I keep optimizing 3d code here and there and yet there is rarely any increase in performance ;P) or if someone tried to right demo code in ARM asm (not me! .
And yet I'll finally get my GP2X the day after tomorrow and I am thinking to try porting this engine to the new baby. I'll already get quite nifty framerates by just doing that. It will be more than enough for an impressive new demo. I only hope that I can fix the clipping errors in my poly engine and write some more code so that I can implement more impressive 3d scenes rather than simple object shows.
Hopefully I'll be still moody to continue with the GP2X demo after I finish my first and last on the GP32.
>[/quote]
>yeah the baardei - aardbei demo was really cool B),
>wasn't the Happy New Year demo from "limp ninya"?
>[/quote]
Yep. Those two demos featured some of the most impressive 3d code in GP32 demos. And I bet much more can be done in the GP2X.
I've recently started working on my old GP32 demo code again. In that I featured a not so optimized 3d engine in C and speed was quite ok for the object complexity (got 30-50fps in simple flat or gouraud objects, like 3d ducks, teapots, etc. And the heavy objects with 5000polygons get 10-15fps with envmapping!). I can't imagine what more can be done with some carefull profiling of my code (because I keep optimizing 3d code here and there and yet there is rarely any increase in performance ;P) or if someone tried to right demo code in ARM asm (not me! .
And yet I'll finally get my GP2X the day after tomorrow and I am thinking to try porting this engine to the new baby. I'll already get quite nifty framerates by just doing that. It will be more than enough for an impressive new demo. I only hope that I can fix the clipping errors in my poly engine and write some more code so that I can implement more impressive 3d scenes rather than simple object shows.
Hopefully I'll be still moody to continue with the GP2X demo after I finish my first and last on the GP32.