Hooka
That Guy!
Just a heads up, currently uploading an updated GINGE and a Ruckage pack (all of ruckages GP2X games in one pack) to the repo.
For reference the main changes from notazs' version are as follows:
Things to note:
Things to expect to see in the near future:
There are lots of other things to be done, but that will come with time First things first, start making some EPIC packs so people can enjoy some GP2X classics without having the headaches of hunting them down themselves Next ones to expect: Edgelib/Clickgamer/Elements Interactive pack, Guyfawkes pack and a few others... (this really helps with size btw, I remove all the extra crud... neotron games went from 260+MB to less than 70 now).
GINGE on the repo
Ruckage GINGE Pack on Repo
For reference the main changes from notazs' version are as follows:
- included mikmod, smpeg, tslib and a few other missing/needing update libs. Also added sdl-gfx, looking for libcurl still but it'll come in time
- added some script modifications to handle packs: AlexM, Neotron, Openwiz, Ruckage and Zacaj pack released so far!
- compiled with open2x (slightly better compatibility for some things and didn't notice too many regressions with it, was the "best fit" for the job)
- added an alternative openwiz compiled set of loaders and libs that will hopefully allow me to make packs that can easily switch between the two to aid compatibility
- Maybe more but I can't remember for right now?
- BennuGD, Fenix and Ultimate Fenix runtimes added. script parser now loads embedded ones automagically. Ultimate fenix still needs --nosplash behind the *.dcb filename to ensure no crashes, working on a fix for this just won't happen tonight.
Things to note:
- Sometimes when running one program then starting another WILL have side effects, not often and not many, but sometimes this can be something like a game that does work no longer working (rebooting system fixes it) or just the volume creeping it's way louder and louder (side effect of "fixes" done in software for certain GPH handhelds to get volume loud enough)
- I could've broke any number of things, please let me know (and compare it to the compatibility list first, also note that not everything I have listed as compatible on my list will automagically work for you, some require openwiz compatibility: aka, you have no way to use gp2xmenu to turn it on for now... which leads to my next point)
- You SHOULD be able to copy out the ginge.sh from the .pnd put it in the appdata folder and modify it to run in openwiz compatibility mode with ./ginge_prep $GAME --openwiz but I haven't tested it excessively, will be doing so in the next bit while making more packs.
Things to expect to see in the near future:
- gmenu2x! got it compiling for Pandora and I'm tempted to just make it the default menu for GINGE from now on (and hell, I might even modify it to run PND's too while I'm at it
integration and fixing of any outstanding bennugd/fenix issues. By modifying scripts I was able to get stuff compiling with bgdc atm, but bgdi was hanging up on platform-specific code I do believe
- more updated/missing libs, in most cases won't make much of a difference but might be nice to make sure I have the most compatible or updated libs available.
- hopefully touchscreen and 8-way d-pad support
- python/X11 for GP2X support (python is used for a few games, X maybe 2 or 3, so less emphasis put on getting it working... BennuGD would be more useful...)
There are lots of other things to be done, but that will come with time First things first, start making some EPIC packs so people can enjoy some GP2X classics without having the headaches of hunting them down themselves Next ones to expect: Edgelib/Clickgamer/Elements Interactive pack, Guyfawkes pack and a few others... (this really helps with size btw, I remove all the extra crud... neotron games went from 260+MB to less than 70 now).
GINGE on the repo
Ruckage GINGE Pack on Repo
Last edited by a moderator: