Okay guys, who here is talking about the actual game? All I see is tech talk, which is fine and probably necessary, but parallax layers don't make a good game, they never will - only gameplay does!
Sure you need to have a solid framework, but who of the people trying things out is actually going to stick around to program the actual game?
I like that different approaches are tested and we can probably find the best performing engine for the Pandora (it's a really interesting test), but this will not bring the project forward.
One guy (or maybe two) has to step forward willing to program the game and then he just has to take his favourite engine and start programming the actual game (because as we have seen, some people will not use a specific tech, regardless of how well it performs, just because they are familiar with something else - which is fine!).
If the final engine won't have enough power for three parallax layers, well then you cannot have three parallax layers, but you know what? That does not matter, because the gameplay will be great and thus nobody notices this "deficit".
Now all you are going to get is a neat engine with loads of effects, but no game.
Please continue this discussion, as I've said, I personally find it very interesting.
But for the sake of actually getting a community project done, start with the damn game already!
Now there is plenty of interest, now you can get people together, there already is a lot of well working tech out there ready to use (and as you can see no approach hugely outpowers the others), there is no time to waste, because in a few weeks time interest will have faded, people will have gone silent and you will end up with a half-working engine, no active team members and no game.
I really want to see a community project succeed and this one at least has the potential in man-power (I don't know how well ideas are forming behind the scenes), but you are making the same mistakes I have made myself and seen other people make plenty of times...
As I have said earlier, form a small team of highly willing and skilled people and start working, it's the only way to succeed. Usually broad discussion like this won't bring you anywhere (this project at least, the community at large might benefit from knowing which engine is best).
(maybe this already happens behind the scenes and makes me sound like a bitter fool... please, let it be that way).
Sure you need to have a solid framework, but who of the people trying things out is actually going to stick around to program the actual game?
I like that different approaches are tested and we can probably find the best performing engine for the Pandora (it's a really interesting test), but this will not bring the project forward.
One guy (or maybe two) has to step forward willing to program the game and then he just has to take his favourite engine and start programming the actual game (because as we have seen, some people will not use a specific tech, regardless of how well it performs, just because they are familiar with something else - which is fine!).
If the final engine won't have enough power for three parallax layers, well then you cannot have three parallax layers, but you know what? That does not matter, because the gameplay will be great and thus nobody notices this "deficit".
Now all you are going to get is a neat engine with loads of effects, but no game.
Please continue this discussion, as I've said, I personally find it very interesting.
But for the sake of actually getting a community project done, start with the damn game already!
Now there is plenty of interest, now you can get people together, there already is a lot of well working tech out there ready to use (and as you can see no approach hugely outpowers the others), there is no time to waste, because in a few weeks time interest will have faded, people will have gone silent and you will end up with a half-working engine, no active team members and no game.
I really want to see a community project succeed and this one at least has the potential in man-power (I don't know how well ideas are forming behind the scenes), but you are making the same mistakes I have made myself and seen other people make plenty of times...
As I have said earlier, form a small team of highly willing and skilled people and start working, it's the only way to succeed. Usually broad discussion like this won't bring you anywhere (this project at least, the community at large might benefit from knowing which engine is best).
(maybe this already happens behind the scenes and makes me sound like a bitter fool... please, let it be that way).
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