- Mar 8, 2008
My Pandora's not away, but you're not the only one to have had an experience like that.My Pandora is currently away on RMA and I'm missing it terribly... The Sensation, while impressive... is very *meh* compared to the completely involving and frankly awesome experience I get with my Pandora.
My assessment is that the Pandora, in spite of *everything* that it's had to overcome, all the delays and what you would call inferior specs... is actually a far superior device to my Sensation... and the Sensation costs more AND is mass produced by one of the big players.
I had an Asus Eee Pad Transformer (1.1GHz Tegra 2-based hardware). It had allegedly "better" hardware, and yet it was the laggiest thing I've ever used - waiting an entire minute for my text to appear in the browser is not acceptable to me, or useful in any capacity. It wasn't capable of doing at 1.1GHz what my Pandora can do much faster and more reliably at 500MHz, and even though it had two batteries it also couldn't run for as long, either. I had no desire to even try to emulate anything on it, especially since that would have required extra purchases and more things to carry.
A lot of the niggles I encountered are obviously due to how unoptimised Android is (whether it's unoptimised for that hardware, or for all hardware in general, I don't know, and I won't be finding out - it was my first experience with that software, and it's 99.9999999999999% likely that it will be the last, too), but since so many people seem to take the attitude that throwing more hardware at things is the answer, I guess it's never going to improve. Of course, that's precisely why the Pandora is for me. And you. And other folks like us.
EDIT: Also, about pressure-sensitivity on resistive touch-screens: The Nintendo DS' touch-screen can do this. If you have one and can run homebrew on it, I implore you to try out the drawing application "Colors!". This is also getting an official release on the Nintendo 3DS eShop sometime soon (likely before the end of the year), but I don't know if the pressure sensitivity will remain, as it's not officially-supported due to it naturally varying between individual screen units (I gather that it's possible to calibrate around this and thus get the same behaviour on most units, but this may not be allowed under the official QA policies).
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