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http://kotaku.com/i-freelanced-on-halo-4-its-time-for-gamings-contract-510353357
I certainly don't. I mean, I might be able to empathize with him, but it seems as though that he just gave up or threw in the towel a little too easily.
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I certainly don't. I mean, I might be able to empathize with him, but it seems as though that he just gave up or threw in the towel a little too easily.
.I Freelanced On Halo 4. It's Time For Gaming's Contractors To Strike
My name is Nathan (RC) Peters. In March 2011, I was hired on as a contract Quality Assurance tester to work at Certain Affinity studios in Austin, Texas. I worked on the multiplayer portion of Halo 4. Here is an inside look at the reality of being a contract worker within a video game company, and why you should never accept a job as a contractor. Continue
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http://kotaku.com/gaming-contractors-may-not-be-superstars-but-we-dont-511040096Gaming Contractors May Not Be Superstars, But We Don't Need To Strike
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There was recently an article published on this very site, written by Nathan Peters. It was a description of his experience as a contract employee in the video game industry; specifically in the QA department of Certain Affinity, a studio that worked on multiplayer aspects of Halo 4. The summary of the article is that if you’re looking to be involved in the video game industry you should never be a contract employee. In fact, it goes so far as state that “It’s time for gaming’s contractors to strike.” Never mind that this statement is immediately preceded by a sentence that starts with “I freelanced…” Yeah. So here’s another viewpoint. More here
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