Links for those who requested it:
Homepage: http://game-editor.com/Main_Page
Source: http://game-editor.svn.sourceforge.net/viewvc/game-editor.tar.gz?view=tar
Also, i tried this software out, it seems very simple to use and no programming necessary.
I haven't had much luck compiling the editor for ARM, and I'm not entirely certain if it's possible to simply compile "the player" for it: when you make a game, it outputs a binary for your intended target, no extra program required. You can output DAT files which can be loaded in an iPhone app, but I'm not porting an iPhone app to the Pandora: that's just asking for trouble
Can someone who has worked with this more extensively help me figure out how it's supposed to work? The editor can output Windows and Linux binaries, but what if someone only outputs a Windows binary? Is there a Linux program that can open that Windows binary and still play the game? I'm betting the binary it outputs is little more than a standard precompiled executable with the data tacked onto the end, so it should be possible, I just need to figure out how and if someone has already done half the work.
That's the problem I'm having though, I can't find any runtime source, not even a runtime binary. Or maybe I did find the runtime binary but can't for the life of me figure out how to use it. What am I looking for?The Editor can output binaries for specific systems OR Dat-Files which can be run using a runtime.
I tried it on my linux box: Created a DAT-File and ran that using a linux runtime and that worked.
That's how the Pandora-Version should work as well.
The runtime is not that well coded though: If you run it without any parameters or a broken datfile, it just doesn't do anything. No errors, just sits at the cursor.
The best is to load the sample game into the editor, export that to a generic DAT, try to run that using the runtime on your PC (Linux or Windows) to make sure the DAT is okay and then try to port the runtime to the Pandora and run it from there.
That's the problem I'm having though, I can't find any runtime source, not even a runtime binary. Or maybe I did find the runtime binary but can't for the life of me figure out how to use it. What am I looking for?
I'm sure it's staring me right in the face and when I finally see it I'll think myself an idiot, but right now I just can't find it.
Okay, I finally found some time asking makslane about it.
He did send me the link to the compilation instructions:
http://sourceforge.n...compilation.txt
Does that help?
YES!Okay, I finally found some time asking makslane about it.
He did send me the link to the compilation instructions:
http://sourceforge.net/apps/trac/game-editor/browser/trunk/compilation.txt
Does that help?
To compile the Linux engine set the GAMEEDITOR_TYPE to GAMEEDITOR_PROFESSIONAL_STAND_ALONE in the makefile
YES!Okay, I finally found some time asking makslane about it.
He did send me the link to the compilation instructions:
http://sourceforge.net/apps/trac/game-editor/browser/trunk/compilation.txt
Does that help?
This is the line that I was looking for:
Code:To compile the Linux engine set the GAMEEDITOR_TYPE to GAMEEDITOR_PROFESSIONAL_STAND_ALONE in the makefile
With that, I was able to build an executable on my desktop that took pre-built GameEditor games as input and played them.
Unfortunately, when I then cross compiled it for the Pandora, the resulting executable just hangs. I don't know what the issue is just yet, but this is very promising.
Thanks a lot!