MarkoeZ
arr matey?
The same as Dentrado, i built up everything nicely, press escape by accident, and can start over again. Very frustrating.
Love the game though
Love the game though
Rats. I thought I had completely eliminated this. I might have to organize some real testers with debug codes who can dump the information and see where the artifact is. It's possible a certain kind of information is getting wiped out.kidrdbz said:Okay, so my brother and I really enjoy your game, but we ran into a problem...
After about an hour my brother had the location of the artifact narrowed down to the bottom left corner. He kept narrowing it down, until it gave him an area that had no stars... He continued to narrow it down, until the entire map was eliminated from possibly having the artifact...
He was playing a local game using the Windows version.
Possible. How to you ensure the client doesn't lie when transmitting that signature back to the server?dentrado said:Wouldn't it be possible to use signed binaries, so that the server checks the binary and only the official signed binaries can log in to the server?
(and to others frustrated by escape quitting the game). Yes, Escape *should* behave this way, but the main menu is really a placeholder at the moment to allow for the choice between single and multi player, and escape quits the game for good.dentrado said:Is there no way to continue the game after going to the menu? (pressing exit) I see only start local game, no continue. then i clicked (i don't remember on what) and then the game crashed, I was just about to find the artifact.
When you found the artifact, did you get the victory screen?fusion_power said:Oh, strange bug during a little Multiplayer. I found the artifact!!!
...but nothing happend:
the only left sector contained nothing but one Artifact. The white sign indicated it but when drive the ship over the artifact I didn't won the MP.
My buddy also played with me into the game. He found his artifact ner mine location but we had different destinations. He was able to pic up his artifact and won the game. Somehow my map was different displayed or wrong or something.
No victory screen. I found the artifact, moved to the planet but I didn't picked it up.Trevor Bradley said:When you found the artifact, did you get the victory screen?
I saw him on his PC behind me moving near me, I don't know if I still was really online or if I saw him onto my screen moving his ship. He fond the artifact and won the match but it was not at the position where mine was.Trevor Bradley said:Did you continue to see your buddy move even after you've won?
Possible that the screen appeared, I don't remember that. 60% YES I would say.Trevor Bradley said:When your buddy won, did you see the consolation screen?
Are all the Linux folks stuck on this libvga issue? I could recompile a dynamic binary, but you'll need...Hessiess said:Ok, so now im getting this error:
error while loading shared libraries: libvga.so.1: cannot open shared object file: No such file or directory
carn't find a Arch package, or the source of that lib tho.
Screeny said:A German manual is available, too:
http://readme.service.comoj.com/galactic/
enjoy!
Cool! I hope it will be always updated when the english version is updated.
Trevor Bradley said:Are all the Linux folks stuck on this libvga issue? I could recompile a dynamic binary, but you'll need...Hessiess said:Ok, so now im getting this error:
error while loading shared libraries: libvga.so.1: cannot open shared object file: No such file or directory
carn't find a Arch package, or the source of that lib tho.
SDL
SDL_gfx
SpriG
SDL_mixer
SDL_ttf
SDL_image
SDL_net
And with release A people reported all kinds of nasty issues getting SDL_gfx working.
Tell you what. I'll go down to my mythbuntu HTPC downstairs, grab all these packages and make a dynamic build against them. Then it's not going to mess up with the wrong package. You'll need to grab each of these packages and install them to play the game though.
Actually the need for large numbers of dependencies is what inspired me to create Quad-Ren, an easy to use 2D API over OpenGL.
I assume that you are using SDL_gfx for scaling?, why not use OpenGL instead, as it seams to be causing compatibility problems.
QUOTE
Hey, fix for the libvga issue on ubuntu(8.10):
sudo apt-get install libsvga1
it's working fine for me now smile.gif
Doesn't work on 64 bit (I have Arch on my 32 bit comp, and Ubuntu 8.04 64 on the outher one)
And would you mind macking a distrobution in Zip ,7z or tar format, The rar extractor on Linux seems to be incapable of maintaining directory structures, and dumps everything into one large messy folder.
I have managed to get this to run, after pinching libvga from the ubuntu deb then shovin it in /usr/lib, and manually sorting out the directory structure.
Ok, so I think Ill give my opinion. Of course disregard if its lame...Trevor Bradley said:1) The early game, where you build up your ship, takes too long...
2) The end game doesn't take long enough. Players with maxed out ships are too fast...
3) I need to figure out what computer upgrades do...
4) I need to figure out what the heck to do with the overview panel, to the left of the minimap...
I would really appreciate to hear your ideas on these issues.
I'm using SDL_gfx for what it was intended for: graphics primitives. I have to draw all those stars somehow, and not all of them are points. Scaling I use SpriG for, as SpriG is way faster than SDL_gfx's rotozoom. I've not decided to convert everything to SpriG (which apparently uses a different colour scheme), or move to OpenGLHessiess said:Actually the need for large numbers of dependencies is what inspired me to create Quad-Ren, an easy to use 2D API over OpenGL.
I assume that you are using SDL_gfx for scaling?, why not use OpenGL instead, as it seams to be causing compatibility problems.
And would you mind macking a distrobution in Zip ,7z or tar format, The rar extractor on Linux seems to be incapable of maintaining directory structures, and dumps everything into one large messy folder.
I have managed to get this to run, after pinching libvga from the ubuntu deb then shovin it in /usr/lib, and manually sorting out the directory structure.
The old random ship start algorithm in Release A sucked. I replaced it with a new algorithm which should place you on a minor arm, 40 to 100% out from the center. It works better, but there's still better starts some places than others. And I believe the Linux randomization using rand is worse than the Windows one. It's probably time for me to extend my pseudo-random number generator (which determines deterministically a "random" position for all the stars) and use it to generate real "random" numbers...fusion_power said:Yes, the game balance is one important thing. I once started in a really empty area between 2 spiral arms. While my buddy was in an area with many stars and finding one big artifact after another, I traveled through one empty sector after another. Without much artifacts or the Aliens for selling and buying stuff you will not be happy there. I had to quit and start again in a better place.
Each Ship should start in an area with at least a useful minimum of Artifacts and Alien Planets.
I find the end phase of the game not too easy, you can spend alot of time even when close to the Price Artifact. thats maybe because I have not found the best searching strategy yet. I wouldn't punisch players for getting in their end-phase. hard restirictions "just to make it not so easy" always killing the fun into a game.
My buddy once found the prize by clicking simply onto the right planet within a good bunch of Planets with artifacts, lucky one
Another problem: running out of fuel! AFAIK you can't travel to a planet out of range (red status), which is good. But I think a "yellow" fuel status would be an additional help to travel not too far and then have no more fuel to reach a Alien Planet if you stop in an area without a chance to refill. "Yellow" would indicate, that the destination is still in range but you will only have a small reserve of fuel left when you reach the Planet. The Reserve should be 10-30 Units of fuel maybe, has to be figured out.
I like your Ideas with the Computer Update. with 10 Update stages there are many options. It could start that you see the other players (until that, they only appear in a list or so but not onto the mini map). GPS, flight path, showing the route and the type of visited planets, sounds very useful for me and brings more fun into the game. The biggest update could be to steal informations from the other players...pretty useless in Single player but there could be other options for this update maybe.
"overview panel, to the left of the minimap" is not the main priority now I think. The Idea with the Alien faces is nice. The current informations like fuel and distances and coordinates are very useful (at least for me ^_^) and in this window there could be easily includes my Idea of the "yellow" distance/fuel state. Later in the future, the Planet graphics could be pimped and if you have too much time you could include the phantastic "rotating Planet" effect from Star Control 2.
:blink: HOW? My best was 28 Minutes in Single Player *sniff*TheMonkey said:...I can beat it in 8 to 15 minutes now...
To-Do list isn't translated (yet) but I can read the english list, no problemTrevor Bradley said:Now that there's a German manual, check out the to-do list. Fuel warnings and fuel circles is top on the list.