TheMonkey said:
I actually found a bug:
If you start on an alien planet, and before you zoom in, then try to buy fuel (pressing the fuel up button a few times very quickly; it freezes solid.
I use the Windows XP version
(It was 12:25 am PST, I didn't see my name)
(I tried again (after multiple relogins), and was able to duplicate it at 12:30 am PST, I didn't see my name though.)
On another note, I got some (more) suggestions. They are
good ones, so try to read it all.
1) In the beginning, you are
slow, but not so very slow that it cripples you. However, it is a
large galaxy, like 40 million stars, and I was thinking, maybe at level 10, its too fast. So what about cutting us back on the speed abit. Now I know what your thinking, but come on,
40 million stars. Why would you ever need to cross more than a
small part of that in search of
more stars to scan?
2) For the multiplayer (I think it might have been mentioned before) maybe you could give the
9 main sectors (all the way zoomed out) each
their own winning artifact, then you have to find them 1 by 1, when you get a hint, its for the sector you are in when you ask for the hint. Now this is a pretty big addition, but if you make it say,
"You cannot search here until you find your sectors artifact first" (aka: the sector you were in when you got the first clue)
then you don't have to code 9 separate red-zones. So the multiplayer has 9, or even the first two depths, which makes
81 winning artifacts, before the game is finished. Keep in mind its a
big galaxy anyway you look at it, so having 9 or even 81 artifacts
isn't that many, especially when the server might eventually host as many as ten people at once. Plus, when you go to a new sector to search for another winning artifact,
you get to stay fully upgraded.
I know its alot to read... and alot to take in... and alot to code... but maybe, just maybe, Its actually pure gold.
Or maybe its all hogwash.
lol, you decide.
Bug Report. That was identical to the bug that was first reported in the forums just after Release B came out, but I was never able to reproduce.... *test test test*... I can reproduce it and should be able to fix it for Release C. Thanks Monkey!!!
1) I concur absolutely. It fits in with my discussion above about slowing things down in the late game. You should need to refuel at least twice, if not more to cross the galaxy. This will be part of the game tuning I'll be looking into for a future release (perhaps C, but I'm wary of changing more than one thing at once)
2) I had actually considered multiple artifacts in the on paper prototype months ago, but these other artifacts were minor artifacts that would be super versions of some of the ugprades (super speed or radar, for instance. You would use your right or left buttons on the back of the pandora to toggle between different information for different artifacts. But the upgrades I had were powerful enough and I decided to drop this. However I am finding the "return to zero" a bit frustrating and it would be nifty to go hunting for several artifacts. I'll give multi-artifacts some serious thought... if it makes things more fun (instead of equal fun) I'll find a way to do it.
I don't mean to be a curmudgeon when it comes to adding new features. I'm just deathly aware of feature creep.. not only is it the death or major delay of any project, but circumstances around this game and my personal situation mean I have to focus hard on the critical features before worrying about extras. I'm actually amazed I've been able to work as much as I have on it.
Not to put too much detail, but my health is actually fairly bad at the moment. I'm not dying or anything, but I've been on disability for the past year and a half and this game has pretty much been written between the hours of midnight and 3am when the pain is so bad I couldn't sleep anyways and I need to head deep into that programmers zone where nothing around me (or in my case inside me) could distract me from an awesome puzzle like this one. (This is why I can occasionally be such a grump on the forums, my apologies if I've crossed your path in the past). The last month has been great, but my programming output from March to December of last year was practically zero, and for all I know I could be heading into another 9 month period where I can't code again. So deliberate, measured progress is my plan here.
Enough of that wishy washy stuff... lemme give you guys a bit of a teaser for Release C.
Those are the new cargo icons from Pat Ferguson. I'm really quite impressed with them. You should be able to catch the other new feature as well...