For Anyone Who Cares...


Wow, EXCELLENT update Squidge. For those wondering, every game i tested runs at between 30-45fps with sound enabled at 266mhz. This includes Super Metroid, which works fine now that sound hardware is emulated. Sound is a little grainy, but much better than i expected it to be right off the bat. This is really turning out to be a great emulator.

I really want to encourage everyone to donate to show your support. I know this is gonna make a lot of people happy.
 
Wow, EXCELLENT update Squidge. For those wondering, every game i tested runs at  between 30-45fps with sound enabled at 266mhz. This includes Super Metroid, which works fine now that sound hardware is emulated. Sound is a little grainy, but much better than i expected it to be right off the bat. This is really turning out to be a great emulator.

I really want to encourage everyone to donate to show your support. I know this is gonna make a lot of people happy.

Any idea how long the batteries last at 266? I would imagine 3hours or so with 2500ma, rather the the normal 5 from 200mhz?

Either way looks interesting! Rpgs would be great, since u dont need a whole lot of frames for them
 
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no exact measure on the battery life, but ive been playing mame at 266mhz usually. I get a few hours, playing an hour at a time.
Speaking of RPGs, Final Fantasy III is unplayably slow for some reason. In fact it was the slowest game i tested. Everything else i have tested so far is most impressive.
 
Wow, EXCELLENT update Squidge. For those wondering, every game i tested runs at  between 30-45fps with sound enabled at 266mhz. This includes Super Metroid, which works fine now that sound hardware is emulated. Sound is a little grainy, but much better than i expected it to be right off the bat. This is really turning out to be a great emulator.

I really want to encourage everyone to donate to show your support. I know this is gonna make a lot of people happy.

Any idea how long the batteries last at 266? I would imagine 3hours or so with 2500ma, rather the the normal 5 from 200mhz?

Either way looks interesting! Rpgs would be great, since u dont need a whole lot of frames for them


I only get about an hour out of my 2000 MAh Rayovac batteries. 266 will be quite unpractical for me. I suppose I can always plug it in though.
 
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no exact measure on the battery life, but ive been playing mame at 266mhz usually. I get a few hours, playing an hour at a time.
Speaking of RPGs, Final Fantasy III is unplayably slow for some reason. In fact it was the slowest game i tested. Everything else i have tested so far is most impressive.


Are there any transparencies yet or are those missing?
 
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The progress on this emulator is ridiculous. Squidge works hard and deserves those donations. I need a work ethic like his.
 
no exact measure on the battery life, but ive been playing mame at 266mhz usually. I get a few hours, playing an hour at a time.
Speaking of RPGs, Final Fantasy III is unplayably slow for some reason. In fact it was the slowest game i tested. Everything else i have tested so far is most impressive.

Yeah FF3 puts the snes to its limits.

Ah ic then, is anything playable at 200mhz? :p
 
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No transparencies yet. There are still many graphical glitches (such as missing lines in the display), but overall its an excellent update. I must say i didnt expect it to run at this speed with any kind of sound. I tried a few more games (all with sound at 266mhz):

Donkey Kong Country: runs, but slow. 10-14fps
Super Mario Allstars + SMW: runs 30fps
Zelda Link to the Past: runs 30fps
Terranigma: runs 30fps
Chrono Trigger: runs 30fps
These are all averages, as the fps jumps around a lot. Some graphical effects cause a lot of slowdown, such as text boxes of all things. With a little more optimization, and working saves this will be damn playable! Its still really glitchy, but im blown away at the amount of progress in such a short time. Not quite ready for prime time, but soon.


About your batteries DaveC, they have to be bad... I also have 2000mah batteries (sanyo eneloop) and i get at least a few hours at 266+.
 
No transparencies yet. There are still many graphical glitches (such as missing lines in the display), but overall its an excellent release. I must say i didnt expect it to run at this speed with any kind of sound. I tried a few more games (all with sound at 266mhz):

Donkey Kong Country: runs, but slow. 10-14fps
Super Mario Allstars + SMW: runs 30fps
Zelda Link to the Past: runs 30fps
Terranigma: runs 30fps
Chrono Trigger: runs 30fps
These are all averages, as the fps jumps around a lot. Some graphical effects cause a lot of slowdown, such as text boxes of all things. With a little more optimization, and working saves this will be damn playable! Its still really glitchy, but im blown away at the amount of progress in such a short time. Not quite ready for prime time, but soon.


About your batteries DaveC, they have to be bad... I also have 2000mah batteries (sanyo eneloop) and i get at least a few hours at 266+.
Thats nice to know. Seems to ke comming along nicely :)
~goes back to trying to get madplay working again~
 
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About your batteries DaveC, they have to be bad... I also have 2000mah batteries (sanyo eneloop) and i get at least a few hours at 266+.

I get 5 hours out of the same batteries on my GP32 BLU so I don't know. Maybe my GP2X is duff.
 
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DaveC said:
I get 5 hours out of the same batteries on my GP32 BLU so I don't know. Maybe my GP2X is duff.

No, the GP2X is just more demanding, and lower-quality batteries are sucked dry VERY quickly.

Get some GOOD 2500mAh Energizers etc and you'll be getting 4+ hours like everyone else. Here in Australia you can get two for US$7.50. Invest, man :D
 
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Do you ever think SNES will be anywhere near full speed with sound and transparencies at 200 MHz or is that a pipedream? Do you think the only way to get decent full SNES
[...]

Will the second core ever be usefull in speeding this up or is it too limited to use for this?

It's impossible to say yet, lets just how it all progresses.
 
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Just as a matter of interest, do you have any idea why those games that typically ran fastest on other SNES emus (e.g. DKC) seem to be the slowest on this one? Not that I'm complaining of course - I just find it interesting that previously, they'd be among the first games to become remotely playable, whereas with this one, things like Terranigma (typically an evil game to get running remotely full speed, iirc) run like the blazes, but they don't!
 
Seems like squidge is about to steal reesy's crown. Reesy had better get started on an amiga emulator to try and reclaim it :D
 
awesome to hear this...

i also tested FFIII on 0.33 and it does goes incredibly slow, even on areas where not much is happening on screen, Zool is another game which runs pretty slow
 
i remember yoyofr talked about some tricks he implemented in the PSP-version, to speed up the square rpg's like FF3.
there where some color pallette hacks you could set in the menu and gave some speed increase.
also i remember, he talked about something he found out between the 0.1 and 0.2 release. and FF3 became playable in the 0.2 version.
 
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