I got permission to release the source model!
Click Here (1.6 MB .zip)
USAGE RULES
You are allowed to change and redistribute the 3D model or renders created from it in any way under the following conditions:
1. Renders/models created from this file cannot be portrayed as official or from the OpenPandora team.
2. Don't pretend that you created the original model provided in this file.
3. Attribution is nice, but not required.
4. I cannot/will not be held liable if this file becomes the source of damages or dispute.
5. The OpenPandora logo and other associated intellectual property is under the ownership of the OpenPandora team. Please respect their rules and regulations concerning the use of their work.
End of Usage Rules
Now go! Create some cool Pandora stuff
Very impressive model, even if I can't render it (even the preview window takes ages with my antique PC :lol: ) Just some questions from noob to pro:
-How do you start such a complex object?
-how do you manage such an ammount of polygons? I usualy have to model nealy every single polygon per hand if the object gets complex and so I try to use a low polycount
-boolean operations in blender are totaly crap, how do you make "holes" and such stuff in objects and the result is still a single object with seamless and clean polygons? Everything modeling per hand to avoid "unconnected" polygons/quads?
-is it complicated to deal with UV textures? I always gave up with all this unwrapping and stuff, I just use the material Textures or image loading and manipulating with the other texture align options (not very effective I know)
-why are your polygon outlines in Edit mode red? (group?)