TylerAW said:
I have never seen this mode I see modes that keep the ratio but don't fill the screen all the way on the top and bottom, thats all I'm saying.
That's non integer scaling and requires interpolation. A PC with a resolution of 1024x768 must scale about 3.4 times: after scaling that 3 times, that .4 doesn't make a noticeable difference, and you can use a simple nearest neighbour scaling to keep the clean look. Bigger screens will have even less problem hiding the non-integer part.
The Pandora has an 800x480 screen so must scale about 2.1 times to fill the screen. After only scaling 2 times, that extra .1 is much more noticeable. It can't be easily done away with just using nearest neighbour, meaning you have to resort to a more complex filter which will cause some blur. Such a filter is more CPU intensive, and more difficult to write. A simple 2x scale was deemed close enough to the 2.1 scale for now, until such time as enough people requested non-linear scaling that it would be worth adding.
To compare, if you look at the PSP it has 1:1, which simply displays pixel for pixel, plus several "fit" modes which do this smoothing I mentioned earlier to achieve full screen. If you look at the 1:1, you'll notice the colours are distinct and all lines are sharp. In the "fit" modes, the colours are more smooth and the lines more blurred. That's the tradeoff when doing non-linear scaling. Some people like the look, others do not. The "do not"s currently outweigh the "do"s, so no one has implemented that kind of filter yet.