Lupin
Member
you are being way to critical. Given your standards I could pick apart any handheld...
PSP:
They chose and plastic that while very pretty was way to easy to scratch and constally had fingerprints all over it due to every part of it having a glossy finish.
On all but the White PSPs (JP Only EU soon) many [] buttons where placed to close to the Screen and would get stuck and had to be popped out
The UMD trays on initial models (and some still) either close only with extreme force or not at all
They included a web browser on later firmwares all though the CPU clocked at 222Mhz can barely handle many websites, and its plagues users with the error "Not Enough Memory" on larger sites
All models to this day stand a very good chance of having at least 1 dead pixel.
The analog stick on the PSP (while more fluid) is placed in such a god awful many that using it for any length of time brings upon cramps
Every only 2 out of the 11 firmware upgrades from sony have done anything other then to stop the use of Homebrewers (albeit the PSP was never designed for this by Sony but you better belive thats what its best known for)
Oh and the D-Pad sucks for anything other then Platforming
Games require firmware upgrades and as we all know Upgrading firmware is a risk everytime. So, imagine if you started with a japanese firmware and played a game for each of the 11 new firmwares... thats 11 flashes alone.
DS Phat:
The screens look bad
The stylus almost all ways falls out
The bottom screen sets in the plastic as opposed to on top or flushed
There is no hardware brightness control and only 2 settings via software on/off
(thats all I gots for the DS its a good handheld)
But see what Im saying those are the two of the Big 3 in gaming and even they have errors. And then you are going to hammer on GPH a small company about their errors?
PSP:
They chose and plastic that while very pretty was way to easy to scratch and constally had fingerprints all over it due to every part of it having a glossy finish.
On all but the White PSPs (JP Only EU soon) many [] buttons where placed to close to the Screen and would get stuck and had to be popped out
The UMD trays on initial models (and some still) either close only with extreme force or not at all
They included a web browser on later firmwares all though the CPU clocked at 222Mhz can barely handle many websites, and its plagues users with the error "Not Enough Memory" on larger sites
All models to this day stand a very good chance of having at least 1 dead pixel.
The analog stick on the PSP (while more fluid) is placed in such a god awful many that using it for any length of time brings upon cramps
Every only 2 out of the 11 firmware upgrades from sony have done anything other then to stop the use of Homebrewers (albeit the PSP was never designed for this by Sony but you better belive thats what its best known for)
Oh and the D-Pad sucks for anything other then Platforming
Games require firmware upgrades and as we all know Upgrading firmware is a risk everytime. So, imagine if you started with a japanese firmware and played a game for each of the 11 new firmwares... thats 11 flashes alone.
DS Phat:
The screens look bad
The stylus almost all ways falls out
The bottom screen sets in the plastic as opposed to on top or flushed
There is no hardware brightness control and only 2 settings via software on/off
(thats all I gots for the DS its a good handheld)
But see what Im saying those are the two of the Big 3 in gaming and even they have errors. And then you are going to hammer on GPH a small company about their errors?