#0 0x417b4430 in ASTBIBuildIdentifierList (psTokenList=<optimized out>, psCPD=<optimized out>) at glsl/astbuiltin.c:87
#1 ASTBIAddBuiltInData (psCPD=0x1c5cc8, psSymbolTable=0x1cd248, psTokenList=0x4057a000, eProgramType=GLSLPT_FRAGMENT,
eExtendFunc=(GLSL_EXTENDFUNC_ALLOW_TEXTURE_LOD_IN_FRAGMENT | GLSL_EXTENDFUNC_SUPPORT_TEXTURE_GRAD_FUNCTIONS | GLSL_EXTENDFUNC_SUPPORT_TEXTURE_STREAM), psRP=0x11ad54, psCR=0x11adb0)
at glsl/astbuiltin.c:897
#2 0x417d771c in GLSLAddBuiltInFragmentProgramState (psTokenList=<optimized out>, psInitCompilerContext=<optimized out>) at glsl/glsl.c:151
#3 GLSLAddBuiltInState (eProgramType=<optimized out>, psTokenList=<optimized out>, psInitCompilerContext=<optimized out>) at glsl/glsl.c:198
#4 GLSLCompileToIntermediateCode (psCompileProgramContext=<optimized out>, ppsICProgram=0xbeff80bc, peProgramFlags=0x1c5d04, psErrorLog=0xbeff7a68) at glsl/glsl.c:712
#5 0x417d3b5c in GLSLCompileToUniflex (psCompileUniflexProgramContext=0xbeff86b0) at powervr/glsl2uf.c:305
#6 0x400ec498 in glCompileShader (shader=<optimized out>) at shader.c:3812
#7 0x0006e258 in Gfx::makeShader(char const**, unsigned int, unsigned int) ()
#8 0x0006e378 in Gfx::makeCompatShader(char const**, unsigned int, unsigned int) ()
#9 0x0005152c in VideoImageEffect::compileEffect(VideoImageEffect::EffectDesc, bool, bool, std::array<char, 128u>*) ()
#10 0x00051810 in VideoImageEffect::compile(bool) ()
#11 0x00053a5c in EmuVideoLayer::setEffect(unsigned int) ()
#12 0x00051f4c in EmuVideo::initImage(bool, unsigned int, unsigned int, unsigned int) ()
#13 0x000186b8 in loadGameCommon(gambatte::LoadRes) ()
#14 0x0001ded8 in EmuSystem::loadGame(char const*) ()
#15 0x00059edc in DelegateFunc<void (FSPicker&, char const*, Input::Event)>::DelegateFunc<EmuFilePicker::init(bool, bool (*)(char const*), bool)::{lambda(FSPicker&, char const*, Input::Event)#3}>(EmuFilePicker::init(bool, bool (*)(char const*), bool)::{lambda(FSPicker&, char const*, Input::Event)#3} const&)::{lambda(DelegateFunc<void (FSPicker&, char const*, Input::Event)>::Storage const&, FSPicker&, char const*, Input::Event)#1}::_FUN(DelegateFunc<void (FSPicker&, char const*, Input::Event)>::Storage const, FSPicker&, char const*, Input::Event) ()
#16 0x0007e620 in DelegateFunc<void (TextMenuItem&, View&, Input::Event)>::DelegateFunc<FSPicker::setPath(char const*, Input::Event)::{lambda(TextMenuItem&, View&, Input::Event)#2}>(FSPicker::setPath(char const*, Input::Event)::{lambda(TextMenuItem&, View&, Input::Event)#2} const&)::{lambda(DelegateFunc<void (TextMenuItem&, View&, Input::Event)>::Storage const&, TextMenuItem&, View&, Input::Event)#1}::_FUN(DelegateFunc<void (TextMenuItem&, View&, Input::Event)>::Storage const, TextMenuItem&, View&, Input::Event) ()
#17 0x0007fbf0 in TextMenuItem::select(View&, Input::Event) ()
#18 0x000820e4 in TableView::handleTableInput(Input::Event) ()
#19 0x000822dc in TableView::inputEvent(Input::Event) ()
#20 0x0007f8b4 in FSPicker::inputEvent(Input::Event) ()
#21 0x0005947c in EmuFilePicker::inputEvent(Input::Event) ()
#22 0x00083498 in ViewStack::inputEvent(Input::Event) ()
#23 0x0004f7b8 in mainInitCommon(int, char**, Gfx::LGradientStopDesc const*, unsigned int, DelegateFunc<void (Base::Window&)>)::{lambda(Base::Window&, Input::Event)#7}::_FUN(Base::Window&, Input::Event) ()
#24 0x0003dbd8 in DelegateFunc<void (unsigned int, Input::Event)>::DelegateFunc<RecentGameInfo::handleMenuSelection(TextMenuItem&, Input::Event)::{lambda(unsigned int, Input::Event)#1}>(RecentGameInfo::handleMenuSelection(TextMenuItem&, Input::Event)::{lambda(unsigned int, Input::Event)#1} const&)::{lambda(DelegateFunc<void (unsigned int, Input::Event)>::Storage const&, unsigned int, Input::Event)#1}::_FUN(DelegateFunc<void (unsigned int, Input::Event)>::Storage const, unsigned int, Input::Event) ()
#25 0x00068594 in Base::Window::dispatchInputEvent(Input::Event) ()
#26 0x0006a924 in Input::handleXI2GenericEvent(_XEvent&) ()
#27 0x000699d4 in Base::x11FDHandler() ()
#28 0x0006bbf0 in Base::EventLoopFileSource::initX(int)::{lambda(int, int)#1}::_FUN(int, int) ()
#29 0x0006be18 in Base::runMainEventLoop() ()
#30 0x0000fc3c in main ()