No, no it is not fair. They gave in on one thing and it came with an unintended (or totally intended, since it's working as designed) consequence.And thenWe know (well at least we figured we knew), that the game key can be used on three systems. That's fair
No. No second chances. They screwed up, they don't get a proper review. Downvote to oblivion. Stick to your guns. Until Ubisoft and EA and everyone else start behaving send them to the timeout corner, don't review their games, downplay them as much as possible.If you (the collective "you") disagree with a companies policies (as Guru3D seems to) you don't give in to these petty demands. Review sites are doing publishers a favour, they should be very afraid of what these sites are saying. But they aren't, because everyone is eager to accept and forgive and move on just to get the next big shiny from AAA Game Devs. Makes me sick.Our key has been pretty much unlocked allowing us to properly work on this article.
I think this is overblown.EA Infects Battlefield Hardline with new ghastly DRM
notice the link to this: http://www.guru3d.com/news-story/why-guru3d-probably-never-will-review-ubisoft-titles-anymore-anno-2070.html
So, changes of your hardware (like new GPU) are monitored too and block your access, nice.
How about if you play the same game on several computers at home ?I think this will not affect normal users when they upgrade their computers at all.
Yes, that might be a problem, but that's the case with any DRM that looks at the computer's CPU serial numbers, MAC address or whatever. This new development is not different.How about if you play the same game on several computers at home ?
There's a very live "pirate" scene everywhere in the world since the 80s, though... so that;s a proof that there's a number of people who dont like DRMs in the first place and dont accept the,.Unfortunately the necessary "DRM" of consoles has trained us to accept restrictions from the very beginning.
Huh, not all console gamers come from consoles man. And computer guys have been pirating games way more than 10 %. And i even challenge your 10% figure. The nintendo ds scene was rampant with piracy, even in japan which is a country known for low piracy rates. Virtually every kid with a ds i saw out there had a r4 like cartridge.The number of people that grew up brewing their own coffee: about 100%, and they didn't have to do anything special to do it.The number of people that grew up pirating console games: probably less than 1%, maybe as high as 10%, and they had to go out of their way to do it.There's a big difference between taking something away that your entire market has been using their entire life, and continuing to do what you've already done despite the minority working against you.Besides, I'm not convinced the people pirating are doing so because they're against DRM, I suspect by-and-large it's a lack of money.
I'm aware. I was specifically speaking of the console explosion through the 80s and 90s. But it doesn't matter, none of that is the point.The point is that these are not things that have been taken away. You NEVER had the right to use precompiled software where you wanted in whatever way you wanted. Like, yeah, on computers you could write your own games, but again, not talking about those, that's a niche, and you can argue the number of pirates all you want but that doesn't change the fact that they were willfully acting against what they were and were not allowed to do, and having to actually do work to accomplish it, and that's the point. Under normal operation, when playing on a console, you were locked to the games that you could get for that console, period: getting around this required you to buy something extra, do more work. Even on the PC, for most games and most users you get a game, you install the game, you play the game, they don't do anything outside of this normal process. Modern PC DRM is just an attempt at "consolifying" computer games in the same way. They aren't so much "taking away rights" (they are, but I'm playing loose with semantics for the sake of analogy), they're "importing rights" from a platform where those rights were already codified into the platform itself.Huh, not all console gamers come from consoles man
I am with you on most of this, but DRM seems to be turning into more of a problem. It hasn't completely crippled any games that I have yet, but it does result in me being more reluctant to buy games. As it becomes the way all commercial games are "protected" results vary in how long you will be able to play the games you "own". Yes, I know you don't technically own the games you buy a copy of, but it could become more of a rental, and I can imagine this becoming more of a problem where you have to pay a subscription fee on top of the purchase of the game. For MMOs that might be somewhat acceptable (but I never liked that either), however a single player game with that monthly fee is unacceptable to me.Not trying to single anyone out, but I find it funny that many people that complain about DRM issues have no issues using Windows.
Personally I like what Valve has been doing to bring some games to Linux, I would be stuck with playing games exclusively on playstation or using WINE on my older games with varying results. Not saying there is not some downsides to DRM or the steam purchasing model, I just like being able to some of these commercial games on the OS I like using. I have more of an issue giving Microsoft money for crap products then dealing with some intrusive copy protection on commercial software.
I find it troubling that you seem to have deep rooting issues with windows. But leaving that aside what on *superhumanbeeingofyourchoice* green earth gave you the idea, that this comparison makes any sense at all ?Not trying to single anyone out, but I find it funny that many people that complain about DRM issues have no issues using Windows.