There are a lot of games that didn't used to have DRM but then suddenly did?
I must admit I have a hard time applying your analogy to DRM in games, but how would you translate the slow process from cd-keys/local copy protection to the forms of DRM we currently have into your analogy ?
If the only vegetarian restaurant in the city stops serving vegetarian then I cannot possibly contest you complaining. Your options have been completely stripped away.
What I have a problem with is walking into a steak house (ie, Steam) and complaining that you can't eat anything they serve when there is a vegetarian restaurant right next door: it may not be the classiest vegetarian restaurant (it's good, but maybe not great), but complaining about Steam's outback steakhouse isn't going to make it better, it'll just make people not want to listen to you. You want better vegetarian, upsell the vegetarian restaurant right next door, bring them more business. Or do some searching and find that there's an amazing restaurant 20 minutes out of town! It's great, but not many people have heard of it because of its location. Word of mouth, get them more business and maybe they'll be able to move into town. It has a soy bacon recipe that looks and tastes exactly like the real thing, but for some reason you're standing in the steakhouse complaining about the bacon that you cannot eat.
Again, thats a point where I have a problem with your analogy: The "environments" are different, I surely would not go into a steakhouse and start complaining about the consumption of meat, neither would I make an account in the Steam forums to complain about their DRM. But I would engange in discussions about a certain restaurant not serving meat anymore/or eating meat in general if I am with my friends, at a party, etc. Wouldn't you too?
Sorry, I didn't mean to give that impression. If they've set up a board for complaints, then by all means use it, that is what it is for, you're giving complaints directly to the producers of the goods you want to consume and there can be nothing wrong with that.
Instead what we're getting is people complaining about how evil meat is in a room where some are sitting with plates piled high with bacon thinking "yeah yeah, your priorities are different from mine, I've heard this rant a million times and don't care, I just want to eat my bacon". Screaming into the darkness about how you wish you could eat the bacon that everyone else is eating but can't because meat is murder will not win you friends. You want your favourite vegetarian restaurant to do more business? Tell me about it, detail all the delicious things I can eat, make me want to go there. Don't tell me that what I'm doing is wrong and expect me to just up and change. You might eventually be able to make me agree, with enough persuasion, that meat is bad, but if the only restaurant I know of is Steam's Outback Steakhouse and they make some mighty fine bacon you had better believe I'm going to keep going there for the bacon, I'm just going to feel a little more guilty about it.
But I guess most people in that room wouldn't care either if I would start talking about how tasty the soy bacon is in the vegetarian restaurant down the road. I would even go to such lengths and postualte that they would be equally annoyed if I do this repeatedly (even when varying the dishes).
I don't expect you to change at all, but I expect you to allow me to state my opinion, if you would start a conversion about how tasty the steak at Steams is and that you can't understand why not everybody wants to eat it, especially not those animal lovers - of course, this is bound to certain rules that apply to the special situation. If you would just say that the steak was delicious I would not comment to that further.
Tone has nothing to do with it. The point is that if you take a hard-line all-or-nothing stance people won't see any value in taking any kind of incremental steps or compromises part way towards what you want, and you'll be seen as unreasonable.
And yet neither of those happen if, like DraStic, the authentication is only done when the thing is installed (where you have to be online to install it). But thats still considered DRM. See what I mean about white-washing?
The problem here is that generalizing things is inherently something flawed, but (this may sound like, or even is a bad excuse) its necessary to boil things down to a scale in order to practically make an argument. Otherwise I would need to start making surveys on how some form of DRM is implemented in every single game out there (and the topic of this thread already sets the parameters for that). You brought forth your own way of handling things, which is very customer friendly, no doubt about it, and there are probably several thousand others using the same approach, but there probably is an equal amount out there that does not. And this as probably nothing to do with them beeing "bad" people, but just circumstances not making it possible. And particulary in the area of "private" publishing the probability is high that a few years down the road, most of them will be gone or otherwise occupied, so that support is comming to a halt.
And as you have the right to say that this is a "fair trade" and you don't see a big problem with it, I am free to say otherwise, or not ?
For most people, moving from always-online to online-once would be a huge improvement. Moving from a limited number of installs and/or installs tied to device to installs tied to account would be a huge improvement. But if you just say that you won't be happy with anything less than the ability to freely distribute the program and run it without any restrictions (which is basically what zero-DRM amounts to, at least for digital distribution where some kind of DRM is the only possible means of copy protection) it'll be hard to get companies to take you seriously.
But why should this transition happen at all, if no one complains ? Evolution is driven by obstacles, if there aren't any, there is no evolution. There must be a reason why a "all or nothing" approach like gog.com did it, was and is still successfull.
Okay, so if we're talking about a digital only distribution you want the ability to get install to be available forever? Because that has nothing to do with DRM you know.
Of course that has partially something to do with DRM, if I am not allowed to get a copy of a game that does not rely on an external service. With gog.com I am free to download as many copies as I want and (in reasonable bounderies, e.g no distribution) do what I want with it. I can just download and install it, and don't care any further, I can download and archive them on an hdd (which I personally do) or write them to a more permanent/durable storage solution. Is this possible with steam/origin/... or with the android market ?
In my cases, if Google Play goes down I'll make it available somewhere else, probably for free, w/o the authentication, if I think anyone still wants it.
Thats a fine attitude, and its probably a whitespread one, but especially if "business" gets bigger a lot more people/companies are involved usually rendering something like that unfeasable.
True, but if the service provider kills your account for no good reason or refuses to migrate your stuff that's a separate specific issue. In our case, we've had people who bought it under a different account and want it on a new one for some reason, we tell them to buy it on the new account and we'll refund the old one.
Again this is all nice, from your specific point of view and actions, but that is again something that can't be extrapolated on the whole market. Practical example is (again) Steam, there is no refund policy, and if they cancel your account, they probably aren't interested in keeping you as a customer (and the other way around if I would want to close my account there). With gog.com this is no problem as I can just use the games I bought and downloaded, should get problematic with games that rely on Steam services.
Your point is basically "if this has any DRM then some bad situation will definitely happen", when all of these things can be addressed and become non-issues while still having DRM. They aren't really all fair generalizations.
They will and already have, and I heavly doubt that "these things can become non-issues while still having DRM". If makeing it real isn't a problem, why do we have this discussion in the first place.
Yes, "may" profile you. There's a lot of guilty until proven innocent mentality behind this.
Thats why I put the "does not concern me much" part in.
The minimum case I was referring to was talking to the server to authenticate one time, you don't need some extra client software to do it.
Are you speaking of creating the server yourself, or are you still talking about utilizing services provided by others e.g. "Play store" ? The "Play store" is still a client you need to install, and if you create a server yourself, (as mentioned earlier) its not very probable that this server will still be alive in a few years.
You need an account but you generally need something like that to buy stuff online anyway.
No you don't I already bought on more then one occasion games without the need of an account. And the problem with the account is not the account itself, but that the games are tied to it.
The whole situation is not like using a physical copy, and it doesn't necessarily have anything to do with using a PC...
I don't quite get what you are hinting at, could you explain further ?
Why not? Download the game, and keep a backup of it, just as you would for GoG. In the event that Valve goes tits up and you can't authenticate with the server or you get locked out for some reason, just restore the backup and play in offline mode.
Please explain further or give a referenz => hard to believe, as this would have pushed most crackers that are specialized on cracking Game-DRM out of business