There is already a Fast forward mode. It can be toggled with F. (or from the Options menu)Any chance for configurable buttons? (optimally on a per-game basis). Obviously the game buttons are mostly fine, but personally I would like to relocate the switch screen buttons and the menu button (space, which I hit per accident occasionally). As in gpsp, turbo buttons would also be ace
Yeah, well, fast forward has nothing to do with turbo buttons. Fast forward makes the game go faster, turbo buttons let the emulator repeatedly press a game button while the person is just holding it down. Great for skipping text in games like Pokemon, shooting where there is no automatic fire mode usually in shooting games, etc.There is already a Fast forward mode. It can be toggled with F. (or from the Options menu)Any chance for configurable buttons? (optimally on a per-game basis). Obviously the game buttons are mostly fine, but personally I would like to relocate the switch screen buttons and the menu button (space, which I hit per accident occasionally). As in gpsp, turbo buttons would also be ace
- Neelix
The touchscreen doesn't report relative motions to the game, it reports where you pressed on the screen in absolute position. I could wrap the touch coordinates instead of clamping them but I'm concerned about unintentional results that could cause. Maybe I could make that a configurable option.Just wondering, Is it possible to have the option for the touch screen to be active on the non touch screen portion as well, especially when playing single screen? It would be handy for playing fps's where you need to touch the screen to look around.
That's what a wrapping option would do (well, sort of, depending on the configuration really.. but maybe that's what I should have meant instead)I think he means that when only the top screen is displayed, touching it would act as if you were touching the bottom screen.
Yep, thats what I meant .I think he means that when only the top screen is displayed, touching it would act as if you were touching the bottom screen.
Holy crap, thanks Exophase, cant wait to try this on 007 and Splinter cell . Do we have to wait till the next release to get this feature?Okay, I added the option to mirror touchscreen input to the other screen. If you touch the screen and it's outside of the touch area it'll try fitting it to the other screen. If it's outside of that touch area too it'll wrap to it. Option defaults to off.
Custom configuration is going to take quite a bit more work and isn't much of a priority vs many other things I'm working on, sorry.
Come on man I've given the guy over a day, how long does it take to build a DS emulator?Patient boy! Exophase is one-man army!
I am thinking of an additional mode to those, where the main screen is maximized (i.e. really filling the screen in the vertical direction). Like a 2.5x:0.5 mode (or whatever scaling factor fullscreen has).That's what the existing 1x:2x and 2x:1x display modes are for.
Can't be done in hardware because there's only one scaler, meaning that if different scale ratios are used one of them has to be 1x. Could be done in software but I don't really want to add features that take more processing time. The difference between 2x and 2.5x is really not very large.I am thinking of an additional mode to those, where the main screen is maximized (i.e. really filling the screen in the vertical direction). Like a 2.5x:0.5 mode (or whatever scaling factor fullscreen has).