ekianjo
Hardcore Member
Great to know this may work. By the way, can you share a roadmap of what kind of updates will come first vs mid-long term changes to DraStic ?It's possible and I want to do it, but it's not on my immediate todo list.
Great to know this may work. By the way, can you share a roadmap of what kind of updates will come first vs mid-long term changes to DraStic ?It's possible and I want to do it, but it's not on my immediate todo list.
Thinking of the "guitar hero" version of the ds. Think its name is rockband. On screen is showing the keys to press, the other one rockband. The key screen is important, the rockband screen can have frameskip 6 or something .I am not sure how much that would speed up the emulation for the other screen, but this may add up some more performance "for free" to many games where the second screen is pretty much useless. Such settings would need to be saved in the profile for each game, i believe.
That's almost certainly due to the use of DLDI which isn't implemented (yet, hopefully!). I think the emphasis for these releases is to get as much commercial compatibility as possible.Exophase, I have a small request.
Could you maybe take the time to look into this particular homebrew game and see why it is crashing?
Me and a friend did it together years ago (well, he ported it to the DS after I did a PC/SDL original version) and it's really as simple as it gets. All you do is move around and avoid the falling objects and get the highest score possible.
As of right now it boots, but crashes right away when the game wants to write a save file to the filesystem (for highscores) and I think it tries to write to the root of the flashcard if I remember things right..
It's built with PAlib and maybe the crash is related to FAT routines and crashes when it can't write the file, but that's just a guess.
I'm sure you have much more important things to address, but if you could take a few moments and have a look at it and have it working in the next build that would mean a lot.
LINK
Thanks.
Lordus (who did 8Blitter) would like to help with the Android port. I couldn't ask for a better person.Just curious here ... have you been contacted by any android developer?
I can probably do this. where do I look for the file? Should I open it with a database manager,hexedit, or mousepad?Sounds like issues with the database used to determine save file size
First time it sounds like the rom's crc32 wasn't matching.
The second time seems to indicate that the save size listed in the database for that game is incorrect.
*looks it up* hrm... yeah according to ADVANsCEne both versions of that game use a 64k EEPROM, but it's in the database as an 8k EEPROM. That would certainly explain the issue you describe.
If you want to fix it yourself, do a text search for Strange Journey, then change the save size on the following line from 0x2000 to 0x10000.
you may need to do that twice as there are two entries for that game and I don't know which one matches the version you are using.
If you do manually change it, don't forget to delete the modified database file from appdata when the next version of DraStic is released though.
- Neelix
Yes, I tried, but I had a limited time before I was leaving for the train I'll see what I can find later tonight.I suppose digging out a screenshot or some youtube video would help to see what you are talking about.