trevormacro
Member
- Joined
- Aug 12, 2003
- Messages
- 115
ANybody have tried snes or genesis emu on DraStic emu?
No, because they require DLDI support which AFAIK is still under development.ANybody have tried snes or genesis emu on DraStic emu?
Why do you want to run an emulator in an emulator?ANybody have tried snes or genesis emu on DraStic emu?
Why do you want to run an emulator in an emulator?ANybody have tried snes or genesis emu on DraStic emu?
Where is the yo dog meme?^^
It *should* but if it doesn't come with any maps built into the .nds file, you won't be able to play anything.hum, it's old news but I just noticed this was released by smealum... now I need to check whether that work in Drastic...
http://smealum.net/ASDS/
It does work.It *should* but if it doesn't come with any maps built into the .nds file, you won't be able to play anything.hum, it's old news but I just noticed this was released by smealum... now I need to check whether that work in Drastic...
http://smealum.net/ASDS/
Edit: No, it probably won't work as it auto-creates a folder on your flashcart, which requires DLDI to do so will likely fail.
D.
It's just a very demanding game to emulate. I could list some reasons why but they're pretty boring and technical and probably not what you're looking for.When I try to play Golden Sun 2 on Drastic r2.2.0.0p it was a little slow why? I have 1 GHz rebirth ED.
Can you provide a rundown all the same? I do like reading them even if I don't understand everything!It's just a very demanding game to emulate. I could list some reasons why but they're pretty boring and technical and probably not what you're looking for.When I try to play Golden Sun 2 on Drastic r2.2.0.0p it was a little slow why? I have 1 GHz rebirth ED.
The CPU load is very high. It has these complex idle loops that can't be detected/eliminated. So it wastes a ton of time doing almost nothing. Worst of all, it uses sequences of instructions that save and restore flags here, and those are expensive to emulate because they check for interrupts and do a bunch of other slow stuff. These are actually code blocks that almost every game uses to some extent, they're probably in some Nintendo library, I'm considering HLEing it to make it a little faster. But some games use them a lot more heavily than others, Golden Sun uses them probably 10x as much because they're in the idle loop (another game that does this is Alice in Wonderland).Can you provide a rundown all the same? I do like reading them even if I don't understand everything!
Have you tried emulating a person who makes a sensible comment ?ANybody have tried snes or genesis emu on DraStic emu?
Nope but i tried with the QemuX86 Emulator to run Zsnes on the Pandora and a MSDos Nintendo DS Emu.ANybody have tried snes or genesis emu on DraStic emu?
Mostly stays at 95% but sometimes becomes crazy and goes from 110% to 140% i think, because the value changes too fast to be read correctly... anyway after some seconds it returns stable to 95 and the sound returns rightTurn on the speed counters and see if it's reporting > 100% for the first number. Make sure you don't have fast-forward on.