GunPei2X said:
It may look cool, but it's nowhere near as usable. What if I want to play a game that has both key and joystick input (like many DOS/Amiga/c64/MSX/Speccy games), or I want to assign some commands to keys, like in a simulator, RPG or FPS? It's nigh on impossible with that design.
Also, if you want to switch quickly between gaming and text functions (e.g. messaging), it requires swishing the screen around constantly. You sacrifice practicality for aesthetics.
edit: danboid beat me to it
Moxie said:
It still won't work with games which need both joystick and keyboard input.
danboid was complaining about moving your hands to change from joystick to keyboard input. I don't think that's a big deal, how many games need input from both simultaneously? Then subtract a few of those where you could do one hand on a joystick+buttons or joystick+dpad, and the other on half the keyboard.
no one (that I can see) is advocating a system where the keyboard is covered up during use. Although I happen to like that idea, since MOST games wouldn't need the keyboard. I would LOVE to see a clam+swivel hinge like laptop+tablet devices have, so you can have access to both halves or just the top half at your discretion.
agreed. What are these key+dpad apps that are SO crucial that they need to make playing the majority of games an experience which leaves much to be desired.
So someone said that swivel is out of the question? Why? Weren't dual analogs and dual sd slots out of the question too? I'd like to hear more about this.
thanks,
King.