Craigix Discloses Information On New Gp2x?


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Iorgy77 said:
So for driving and flight sims you could never use the analogue and the buttons at the same time unless you wanted to use your right thumb.

There are games that use mouse and joystick on the amiga and other systems.

Ok, yeah I see your point...
 
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X-Code said:
I want 4 analogue sticks so that I can lie the unit upside down and not scratch the screen :lol:

Brilliant!

Now get back to coding my T.I.M. game...
 
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I've seen the comparison chart. PSP has a TV-Out? I think the answer is no... Only the new PSP v2 will have it. We will try to use the most common ports for headphone, AV-Out, USB Host/Slave etc.
 
cowai said:
Lurkio said:
cowai said:
Why does the psx have two analogs?
For playing the ape escape games.


ok, i r noob.

What other games than ape escape?


R.C Stunt copter, besides the point really there are many games that use one or the other. FPS games use the right and the rest use the left and some use both.
 
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INT'l keyboards would probably work best with modifier keys and a good setup..

For example, my dutch keyboard, and many other dutch keyboards I suppose, is cleverly setup as follows:

tap ', tap e -> é
tap `, tap e -> è
tap ", tap e -> ë
tap ', tap c -> ç (although Dutch doesn't use the ç)
hold ctrl+alt+s -> ß (again, Dutch doesn't use this)
hold ctrl+alt+many other characters -> many modified versions of charcters (äåé®þüúíóöáßðøæñµ¡²³¤€¼½¾‘’¥×) (that is qwertyuiopasdfghjklzxcvbnm1234567890-=)
Holding shift together with ctrl and alt produces: ÄÅÉÞÜÚÍÓÖÁ§ÐØƢѹ£÷ (note that some of my software seems to block some of these keys, for example Catalyst Control Center is being opened with ctrl+alt+c (I used to get the copyright symbol with ctrl+alt+c) and that Firefox also has some hotkeys using ctrl+alt+shift+numbers...

Now, you could change ctrl+alt for a FN key on the keyboard, and then get lots of characters this way.
If you deliver a transparant sticker/label set containing these alternate characters, and a keyboard-overriding tool that allows the user to set what keycombinations on the unit's keyboard deliver what character, the users themselves may 'create' their own custom keyset. Ofcourse, it'd be great if the unit itself comes with some predefined keysets, so that the users who want to use foreign charactersets can use them if they want to..

Also, please please please use an american, rather than a UK-styled keyboard for the shift-top-row of numbers:
!@#$%^&*()
rather than whatever it is that the UK uses. Especially since, I think, almost every country apart from the UK uses the american top-row set.

Sure, you could add seperate keys for various tasks, but that'll only give the people who do not use these keys a disadvantage since the other keys have to be downsized due to room issues.
 
mfk said:
I've seen the comparison chart. PSP has a TV-Out? I think the answer is no... Only the new PSP v2 will have it. We will try to use the most common ports.

Will the tv-out come from the jack, like the Ipod?
 
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Megagun said:
Also, please please please use an american, rather than a UK-styled keyboard for the shift-top-row of numbers:
!@#$%^&*()
rather than whatever it is that the UK uses. Especially since, I think, almost every country apart from the UK uses the american top-row set.
Almost every country apart from the UK doesn't have a £ sign on their keyboards too ;).
 
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Orkie said:
Megagun said:
Also, please please please use an american, rather than a UK-styled keyboard for the shift-top-row of numbers:
!@#$%^&*()
rather than whatever it is that the UK uses. Especially since, I think, almost every country apart from the UK uses the american top-row set.
Almost every country apart from the UK doesn't have a £ sign on their keyboards too ;).

Well, as far as I know, the UK top row set is something like..
!"£@#%&*() or something.
Which is stupid to set as a default key layout :p

Also, I do think that the keyboard could use a scrollwheel-ish device.. Or maybe a scrollwheel could be placed on the right side of the unit? Then again, we do have a touchscreen.. Just something to think about I guess. :)
 
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Megagun said:
Well, as far as I know, the UK top row set is something like..
!"£@#%&*() or something.
Which is stupid to set as a default key layout :p
!"£$%^&*()
 
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xnopasaranx said:
cappuchok said:
I believe two people so far (me and one more) have mentioned int'l keyboards, and none of us asked for an actual physically different keyboard for each region. We both just asked how input of non-English characters would be accomodated (Iorgy's design for example doesn't have enough keys). This requires at least a 101-102 key layout, possibly minus the F-keys. I'm not asking for actual printed international characters on each key for each different regional market, just asking for enough keys to accomodate regular international keyboard layouts in Linux (or custom layout definitions may need to be made if the layout differs a lot from a standard 101-102 key keyboard).
I wasn't trying to attack you, it was supposed to be a humorous exaggeration. Somebody I believe actually asked for a printed keyboard for each different region. So yeah, I get your point. I am from Germany so I would need a 102 key setup aswell but there is non-standard ways to solve the problem aswell... like a function key that lets you turn a U into a Ü... if you know where I'm coming from...

Yeah, that sounds sort of like the scheme used by Qtek, a "special shift" used to access international characters on a regular UK keyboard layout. That'd work, but probably requires making some new layout definition files.


EDIT:
As long as we're talking features and design for the new device, let me just mention that on the GP2X cradle, the USB host ports are slightly angled downwards, meaning if you plug in a fairly long accessory, like a WiFi stick for example, the cradle will be resting on it's back feet and on the tip of the USB accessory. Hardly a good situation. So if there is to be a "port replicator" or cradle for this new device, please make sure the USB ports are level with the resting surface, not tilted down like the ones on the GP2X cradle.
 
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I don't know about anyone requesting a keyboard for each region. I myself mentioned printing multiple versions of the keypad (the rubber mat itself), and having the ability to configure the software side of things to match the keypad scheme. I presume that's how this keyboard will be assembled? I doubt it costs much to print those rubber keypads, I buy them for other devices at around $5 a pop.
 
mfk said:
I've seen the comparison chart. PSP has a TV-Out? I think the answer is no... Only the new PSP v2 will have it. We will try to use the most common ports for headphone, AV-Out, USB Host/Slave etc.
Please use something better than craposite RCA jack for video out. That is like the worst quality you can get. It is fuzzy, bleedy, dotcrawly, with poor color and contrast awful. At LEAST use s-video (you can always downconvert, but when you start out at the worst you can never get better). Also a VGA out would be nice to connect to a computer monitor.

Plus everyone is talking 3D, analog. This wasn't supposed to be a PSP/DS clone where 3D is the main focus. For that we already have zillions of 3D systems out there. Why does *everything* have to be the same? We already have DS, PSP, Xbox, PS2, PS3, Xbox360, Wii etc that are already 3D. Don't you have enough? This thing does 3D but was not the MAIN focus. It is not just yet another PSP clone. The fact is analog is total shit for MOST PC-ports, emulation, etc. If you want this so bad play one of the other the other MANY 3D based systems out there. BTW the DS does fine with a D-pad and a touchscreen and it is 3D.

I don't know where this 4 buttons as d-pad thing came from either. Every design so far shows some sort of connected disk type D-pad.
 
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DaveC said:
mfk said:
I've seen the comparison chart. PSP has a TV-Out? I think the answer is no... Only the new PSP v2 will have it. We will try to use the most common ports for headphone, AV-Out, USB Host/Slave etc.
Please use something better than craposite RCA jack for video out. That is like the worst quality you can get. It is fuzzy, bleedy, dotcrawly, with poor color and contrast awful. At LEAST use s-video (you can always downconvert, but when you start out at the worst you can never get better). Also a VGA out would be nice to connect to a computer monitor.

Even S-video isn't any good compared to RGB-SCART. :(

I personally don't care much for analog joysticks on a console. Never even used the analog sticks on my PSOne Dualshock controllers. If 3D accelleration will enable fullspeed PSX emulation and a good Q3 engine (for which we could possibly need a small trackball in addition to the D-pad), that's cool and really the only reasons I would quote for having a 3D accellerator in this machine at all, except for possibly using it to accellerate a nifty interface through a compositing engine (pocket Beryl, anyone? ;) ).
 
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Ladies and Gentlemen, here comes the GEEK-OVERKILL:

handhelddesign3fw4.png


Clock Displays on an Handheld! :lol: It would be so cool and we would have the uniquest Handheld on earth. :) For a device with many different clocked Software, such an Display could be very helpful I think, we could see instant, what we have.
 
Oh, one request, please minimize all button/pad clicking noises, the GP2X stick got that right if nothing else ;)
 
DaveC said:
Plus everyone is talking 3D, analog. This wasn't supposed to be a PSP/DS clone where 3D is the main focus. For that we already have zillions of 3D systems out there. Why does *everything* have to be the same? We already have DS, PSP, Xbox, PS2, PS3, Xbox360, Wii etc that are already 3D. Don't you have enough? This thing does 3D but was not the MAIN focus. It is not just yet another PSP clone. The fact is analog is total shit for MOST PC-ports, emulation, etc. If you want this so bad play one of the other the other MANY 3D based systems out there. BTW the DS does fine with a D-pad and a touchscreen and it is 3D.
"Why does *everything* have to be the same?"

Why should everybody want the same thing as you? People want to play 3d ports and with an analogue stick in addition to the dir pad you can, you can also emulate a mouse 1000 times better with an analogue stick making thousands of more games more playable.

The DS does not do fine with the touchscreen FPS games in general are absolute crap to play. that thumb strap will not work on a single screen system as you wont be able to see anything because your thumb will cover the screen.

The whole point of this system is to push the envelope even further, the next step to is to emulate 3d systems and even see some 3d homebrew. This system is supposed to be more powerfull than the psp for homebrew and emulation after all.

YOU DONT WANT 3D WE GET IT ALREADY!!! YOU DONT WANT ANALOGUE WE GET IT ALREADY!!!

but we do...
 
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