n8archer_XI
Still Fresh
So it runs horribly, has no online, and doesn't even fit correctly on a GP2X screen?
PORT, PLEASE!!!
PORT, PLEASE!!!
saehn said:This is pretty long, but it's everything I've read so far. Of course some of it may change or prove to be inaccurate, but it's all based on the available information and references are provided for each section. This is my way of making up for my sensationalist topic headline.
Reliable sources: CraigIX, EvilDragon, mfk, Squidge
Screen: touchscreen
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Source: mfk
Quote: Community wants Wi-Fi so it'll be definitely included. Same for touchscreen...
Link: http://www.gp32x.de/board/index.php?showt...044&st=270#
Add this from EDs post:
"Oh, 800x480 isn't that bad for emulation.
PSP is bad, because the screen is too hires for 320x240 emulated games (leading to pictures in thumbnail size) and too lores for doubling the games resolution (which makes them ugly when scaled)."
I guess this may mean the screen is a widescreen. Kind of a downer for emu freaks, but those who like to watch movies on tiny screens will be happy.
What about all those widescreen CPS2 games or Ghouls'n'Ghosts?DaveC said:I guess this may mean the screen is a widescreen. Kind of a downer for emu freaks, but those who like to watch movies on tiny screens will be happy.
800x480 is not bad, it permit a good double scaling. If the beast is enough powerful, some cool effect like scale2x might even be possibleDaveC said:"Oh, 800x480 isn't that bad for emulation.
PSP is bad, because the screen is too hires for 320x240 emulated games (leading to pictures in thumbnail size) and too lores for doubling the games resolution (which makes them ugly when scaled)."
I guess this may mean the screen is a widescreen. Kind of a downer for emu freaks, but those who like to watch movies on tiny screens will be happy.
Hmmm, quake2 online would also kick ass.Vimacs said:That q3a port looks nice, and its running at 5fps on a gpu that can "only" do 831k polys.
I cant wait to see that on the new "gp"
n8archer_XI said:Hmmm, quake2 online would also kick ass.Vimacs said:That q3a port looks nice, and its running at 5fps on a gpu that can "only" do 831k polys.
I cant wait to see that on the new "gp"
1. The Q3A port is is on a vertical widescreen. How can it work on a GP2X?
2. Isn't there already a Quake II port on GP2X? I know it's not online, though.
1. well... spin it around? there is support for doing that in the gp2x' hardware as far as I know. also... on a gp2x it will never ever run. see 2.
2. yes there is a port but it is horribly slow and pretty much only proof of concept.
Yes!retroDude said:128 MB of Ram does sound amazing!
Does it mean that neo-geo large roms and similar would not need to stream from the sd card anymore?
EvilDragon said:What about all those widescreen CPS2 games or Ghouls'n'Ghosts?DaveC said:I guess this may mean the screen is a widescreen. Kind of a downer for emu freaks, but those who like to watch movies on tiny screens will be happy.
Cut off when playing with the gp2x.. I'd rather see them and have some space for information with all the other emulators.
They are not widescreen They all were displayed on 4:3 arcade monitors. The pixels were not square. If you display with square pixels on a widescreen the aspect will be way off. Circles wil be ellipses. Just try CPS2 at 1:1 on the Gp2X, you will see it looks squashed looking.
pepone said:Yes!retroDude said:128 MB of Ram does sound amazing!
Does it mean that neo-geo large roms and similar would not need to stream from the sd card anymore?
Well, actually I can't say for sure, but 128MB seems more than enough for me. A game like Garou need a little less than 90MB just for the roms. so it depends on how many ram will be free to used.
NICE!!!!!!!
What will the clocks of the (assumed) 2 cores be?craigix said:Quake3 does run on the hardware although i've not seen it running myself.
It seems quake3 is a good benchmark for what the hardware can do, it's a quake3 level 3D chip, so Quake 1 & 2 should fly.
The RAM will be 128MB. I think this is the maximum we can use without complications.
PS I did not say it was dual 500mhz, that was a fake post, let's kill that rumour now!
pepone said:800x480 is not bad, it permit a good double scaling. If the beast is enough powerful, some cool effect like scale2x might even be possibleDaveC said:"Oh, 800x480 isn't that bad for emulation.
PSP is bad, because the screen is too hires for 320x240 emulated games (leading to pictures in thumbnail size) and too lores for doubling the games resolution (which makes them ugly when scaled)."
I guess this may mean the screen is a widescreen. Kind of a downer for emu freaks, but those who like to watch movies on tiny screens will be happy.
Yeah but the wide aspect causes other problems due to the width of the screen. Because it is so long it forces either a bigger unit or a control layout that makes vertical games hard to play at a decent non-fractional scaled size. CPS2 was mentioned but how will those shooters be played?
I saw that, but it didn't seem commital enough. I'll put it down as "possibly". And I'll add 128MB as the RAM.DaveC said:Add this from EDs post:
"Oh, 800x480 isn't that bad for emulation.
PSP is bad, because the screen is too hires for 320x240 emulated games (leading to pictures in thumbnail size) and too lores for doubling the games resolution (which makes them ugly when scaled)."
I guess this may mean the screen is a widescreen. Kind of a downer for emu freaks, but those who like to watch movies on tiny screens will be happy.
Well, it's not that we didn't try to talk to GPH and convince them to do all that... and what has happened...?Jaguarandine said:Why can't we upgrade the gp2x that's already out? It could be much better with wifi, cheap li-on battery pack, d-pad, proper usb, fixing the volume, moving the headphone jack, better LCD viewing angles.. the list goes on and on. Also when I buy it, I won't feel like I'm killing the GP2X