Compatibility List For New Drmd


Don't worry bast525 I'm only pulling your leg :)

I only mention sonic 2 and 3 because they are the only ones I've tested, but if the other sonic games sound the same then they should be alright too.

With the games that play the music too fast, this is due to the fact that the GP32 DMA that outputs the sound is currently fixed at a rate of 60 fps, but the games where the music is too fast are usually european games which run at 50 fps. I just need to adjust the DMA rate depending on the frame rate of the game. ( 50 fps PAL or 60 fps NTSC )
 
Reesy - kewl I wasn't sure if I'd offended you...

About the music-running-too-fast thing... okay I'm not a devver, dont' know the first thing about coding, and have no idea how your emu works (other than that it works brilliantly)... so I may be totally wrong and talking out my ass here... but this is just my observation.

I wouldn't think the music too fast/slow has anything to do with the games being PAL or NTSC. The reason being, I have several games that do exhibit the music-too-fast problem, yet I can tell you 100% for fact, that NONE of my roms are PAL roms... they are all NTSC, either Jap or US roms.

Now of course... I have NO idea if ALL NTSC roms do indeed run at 60fps on a real MD... so again, sorry if I'm way off base on this one :D
 
And "Dune" is running tooooooooo fast. It takes say 5sec and the game is over, you cant do anything. Strange since the game is really nice .. the same as on PC.

** dont get me wrong, I am just reporting non working titles :) **
 
:) DAC support added...at no cost of emulation speed. Beta testers expect a copy soon ;)
 
Reesy posted on Dec 22 2004 at 09:59 AM said:
Don't worry bast525 I'm only pulling your leg :)

I only mention sonic 2 and 3 because they are the only ones I've tested, but if the other sonic games sound the same then they should be alright too.

With the games that play the music too fast, this is due to the fact that the GP32 DMA that outputs the sound is currently fixed at a rate of 60 fps, but the games where the music is too fast are usually european games which run at 50 fps.  I just need to adjust the DMA rate depending on the frame rate of the game. ( 50 fps PAL or 60 fps NTSC )

What about Thunderforce III then? I know that this is not a PAL game and it is sped up too, is this a different issue maybe? I think the game itself seems a bit fast too but still frameskips. This makes me think that if it ran at normal speed it would also need less frameskip. Maybe that is a auto frame skip bug or something.

Thanks again for the great emulator, it is one of my favorites, and is the best :)
 
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Reesy posted on Dec 22 2004 at 08:45 PM said:
:) DAC support added...at no cost of emulation speed. Beta testers expect a copy soon ;)

Huh?! How the heck did you manage THAT?
You at new emulations without the whole thing becoming slower?!

You're incredible, you know that?
 
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I don't know how it is possible either. Reesy must be magic :D I had written DAC support off as impossible on the GP32 a long time ago, amazing.
 
Terminator2 arcade is still buggy when ran eg: terminators sprites go messed up or if you shoot a terminator in the head to decaptitate it 2 or more heads might fly off insted of one

Dune seems to have a huge problem , i try start the game then these odd air crafts fly over and then some bloke/geeza says you have failed your mission im sure this has allready been mentioned..


Great emulator by the way the only thing that may be good to add is the ability to disable the thumb views on the save states as it takes long time for it to load the thumb(im sure you know what i mean) , maybe have the option to save as a jpg/gif maybe insted?

Steve
 
DaveC posted on Dec 22 2004 at 06:59 PM said:
I don't know how it is possible either. Reesy must be magic :D I had written DAC support off as impossible on the GP32 a long time ago, amazing.

I got around it by buffering the status and data of the DAC chip. Then when I render the sound, I use the DAC data stored in the buffer and filter it in.

I'm going to add a buffer for the fm status as well, this doesn't need to be as large as my DAC buffer but once its done it will fix the sound in other games such as Aladdin and Star Trek DS9 etc. Well hopefully :)
 
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steven84 posted on Dec 22 2004 at 07:00 PM said:
Great emulator by the way the only thing that may be good to add is the ability to disable the thumb views on the save states as it takes long time for it to load the thumb(im sure you know what i mean) , maybe have the option to save as a jpg/gif maybe insted?
Steve

The reason why I use animated save states, is because they require no extra data in the save state. If I added a jpg/gif option, the image data would need to be saved in the save state, so I will not be adding that option. I might add an option to turn off the animated save states though.

Reesy
 
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Wow!
Sound fixed in the sonic games
Dac support added with no cost to the emulation speed!
OMFG Thats amazing!!

Whenever this is released it will make my year!!

You are God!! :D

*Bows Down*

I'm wishing I was a beta tester..

I need to get a paypal account so I can pay you! :D
 
hm, lets see how much i got on my paypal account.........

damn, only 79cents. Gotta get some money on there to send to Reesy.
 
Reesy posted on Dec 22 2004 at 07:19 PM said:
The reason why I use animated save states, is because they require no extra data in the save state. If I added a jpg/gif option, the image data would need to be saved in the save state, so I will not be adding that option. I might add an option to turn off the animated save states though.
I don't think you need an option to disable them just allow the preview loading to be interruptable so you can still move down/up through the states or load the state without waiting for the preview to load? does this sound feasable?

Very excited about the DAC implementation :)
 
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watoto posted on Dec 22 2004 at 06:30 PM said:
great.mh..what's DAC?

and would this help other emus as well?

Just think of "Se-gaaaa!" when Sonic loads up.
 
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