Some things I found:
Roms over 128 don't show. A good way around this is to have the emu support directory browsing. This way you could separate ROMs into subdirectories such as ABC, DEF, etc. That would also make getting to the last game faster as you wouldn't need to scroll down as much.
This is a small improvement and not a big deal. In the menu it would be nice if it supported "scroll wrap". In other words if you are at the top of the menu and wanted to get to the last option you could press "up" and it would wrap to the last item and scroll up. Right now it stops at the first item so you need to press down a bunch of times to get to the lower items. Not a big deal though.
A few games that I have tried so far:
Sonic 2 - music is slow, bottom two scanlines are out of sync. (Samsung LCD). In the level with the purple water the whole screen flashes purple. When you get completely under the purple stuff the flashing stops. I think it has to do with the pallette being switched after a certain scanline, some kind of raster interrupt issue?
Sonic 1 - everything seems perfect.
Thunderforce III - everything is sped up (game , music), but is still frame skipping.
Gods - gets through title and resets GP32 when going into game (Cyclone bug?).
Ghouls and ghosts - Seems to run perfect.
Vectorman series - sound is not working. Sometimes you get seemingly random noises.
Battle squadron - seems to run perfect (Man this game is hard).
Legend of oasis - seems to run fine.
Again thanks Reesy it is an awesome piece of work
I hope some of this info helps.