By using Game Extractor I found zero *.dmo files.Vimacs posted on Sep 27 2005 at 03:18 PM said:try the grp from the shareware, nd/or try removeing the .dmo files from the .grp
I guessed so, but I wanted to point it out anyway. Did you use MetaView's source code?woogal posted on Sep 27 2005 at 06:01 PM said:What do you think it was that reminded me to try porting this? . Haven't actually tried the Z version yet though.Talyz posted on Sep 27 2005 at 02:35 PM said:Duke3D Zodiac
My NLU is broken, why I can't try it (I'm getting Jarska333's BLU+, though). Can anybody compar it to the Zodiac version.
Also, might be some interesting information for Woogal in this thread.
woogal posted on Sep 27 2005 at 10:41 PM said:I can fix things if it works on a blu and the display is corrupt on a blu+, but it sounds like all blu and blu+ users can't even get to the screen init code so there's no display to fix. And I can't for the life of me think why there would be any difference that early on in the startup process between a blu and a flu or nlu. Let this be a valuable lesson to all you blu owners - my screen might be almost impossible to see, but when I can see it at least it's displaying something
I'll see what I can do. It might be as simple as dropping the gcc optimisation level down to 1. Using 3 I could get as far as the menu, and couldn't get the game running until I went down to 2. Maybe 1 will make it work on a blu, hopefully without slowing things down. If that doesn't work then I'm not sure how I can find the problem quickly as I don't have a blu.
woogal posted on Sep 27 2005 at 10:41 PM said:I'll see what I can do. It might be as simple as dropping the gcc optimisation level down to 1. Using 3 I could get as far as the menu, and couldn't get the game running until I went down to 2. Maybe 1 will make it work on a blu, hopefully without slowing things down. If that doesn't work then I'm not sure how I can find the problem quickly as I don't have a blu.
woogal posted on Sep 27 2005 at 10:41 PM said:I can fix things if it works on a blu and the display is corrupt on a blu+, but it sounds like all blu and blu+ users can't even get to the screen init code so there's no display to fix. And I can't for the life of me think why there would be any difference that early on in the startup process between a blu and a flu or nlu. Let this be a valuable lesson to all you blu owners - my screen might be almost impossible to see, but when I can see it at least it's displaying something
I'll see what I can do. It might be as simple as dropping the gcc optimisation level down to 1. Using 3 I could get as far as the menu, and couldn't get the game running until I went down to 2. Maybe 1 will make it work on a blu, hopefully without slowing things down. If that doesn't work then I'm not sure how I can find the problem quickly as I don't have a blu.
I actually found the reverse was true with quake. GCC 4.0.1 (which I'm also using for duke) was much more stable than any 3.x version. Suprised me, but it was a nice supriseFranxis posted on Sep 28 2005 at 12:00 AM said:Really extrange, compile with another version of GCC. Are you using 4.0.1 (DevKitARM r15)??? Please check 3.4.4 (DevKitARM r14). My MAME port does not run with 4.0.1 (devkitarm r15), but it runs ok with all previous versions.