Come Get Some :)


I went through the posts again and listed the full list of important files that were posted throughout the thread:

------------------------------
1st release = ... Page 1


Wave posts his config file - http://a.1asphost.com/wave/DUKE3D.CFG - Page 4

Woogal posts his cfg file - http://gp32.sector808.org/duke3d.cfg - page 5

Seraptin posts his cons - http://rapidshare.de/files/5603391/cons.rar.html - Page 6

Vimacs posts his cons - http://snakecompatible.ngcdev.com/duke3d_cons.zip - Page 6 (Corrected cheat cons)

2nd release - http://gp32.sector808.org/duke3d.fxe - Page 8


3rd release (test for blu) - link down - Page 14

4th release (test for blu) - link down - Page 15

5th release (works on blu) - http://gp32.sector808.org/duke3d.fxe - Page 16

5th release (sound test 1) - http://gp32.sector808.org/duke3ds.fxe - Page 18
------------------------------

I'll now go and check if any of these will help me get it working.

Adam.
 
Unafortunately and lately the author maybe is out of the port for gp32 :(
An optimization and the load/save games is really important to finish a great work in the post... but i dont know...


Regards ...
 
Eooooo the author released 2 versions at time in gp2x and 0 in gp32 why the hell ?
How many users exist in gp2x actually and how many with gp32 ? try to understand that point.

Regards and thx for the previous port
 
rst posted on Dec 31 2005 at 06:15 PM said:
Eooooo the author released 2 versions at time in gp2x and 0 in gp32 why the hell ?
How many users exist in gp2x actually and how many with gp32 ? try to understand that point.

Regards and thx for the previous port
The reason I'm releasing for the gp2x first is because it's much easier to debug. Most of the bugs I'm fixing in the gp2x port are also found in the gp32 port and so they will find their way there too eventually. As an example, the problem imdurc and others were having with rebooting even with the atomic edition also appeared in the gp2x port and I've now found and fixed the problem. Finding the problem on the gp32 was almost impossible, but using a serial cable on the gp2x made it much easier to find. You should be grateful for the gp2x - if I wasn't also working on a gp2x port it would be quite likely that the bugs would be too time consuming to fix and so there might never be a new gp32 release.
 
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This sounds like good news, so does this mean that you'll be releasing a new one soon? It would be amazing to have a working version with sound and save facilities.

Happy new year, btw!

Adam.
 
Woogal, that answer from you it means you will release a version with less bugs and with savegames support ?

Thx for the port...
 
Woogal, that answer from you it means you will release a version with less bugs and with savegames support ?

Thx for the port...
Less bugs, yes. Working saves, who knows. I know how to fix the code to enable saves, but if the gp32 allows it to work is a different matter entirely. With Quake I never managed to figure out exactly what is wrong with the gp32 file functions, even after re-writing the save code several times.
 
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Ok woogal, i will stacy so expect about that new version...
Actually exist a port of the game to PSP, was you who did ?


greetings
 
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