no_skill
gp2x! bananas! mayhem! mayham!
wow woogal. sound is more than impressive! *w00t*
Yep, that happens. It looks like there might be some kind of error with the sdk file functions. It's near the top of my list of things to fix.Woogal, I saved my game on the beginning of the third level of the first episode of Quake, and my save didn't load right. When I loaded it, all the items and enemies were missing in the level and then it came up with an error.. I forget what it said, but I could load the save again and see.
Tell me if you want me to.
I've taken a look at this, and I suspect that the problem actually exists in all versions of quake (it looks like it's in my version of glquake). The reason it looks much more noticable in gpquake is because of the low resolution. The crosshair is a + character drawn in the center of the screen, but quake doesn't seem to take into account the size of the + so it draws the left side of the + in the center instead. Decreasing the value for cl_crossx fixes the problem (setting it to -4 looks about right to me). You can change this either in the console (with a chatboard) or by setting it in autoexec.cfg. The next release will set this to -4 by default.and eighter the weapon-model or the crosshair is off-center, could you fix this? looks goofy
You can't in 0.5 for 2 reasons - 1) quake automatically selects 8bit samples if the memory is too low (which it is). 2) because there's no support for memory mods yet I've not bothered to add any code to support anything other than 8bit (because it will never be selected).could we run sounds in 16 bit or whatever the native is via command line? ( console )