Daid
Member
Ok, I went silent :X
But here I am again. This time with a download!
http://daid.mine.nu/pub/Clonk2X_1.0.zip
Finaly, version 1.0 of Clonk2X. I'm happy about this version.
It does not include 'noob' keyhandling. Sorry, still press and go. I know loads of people want this. But it's not feasable. (For me to do, in a reasonable timespan)
New
Improved ingame speed (rain no longer slows the game down, stilly floating points...)
New frontend, should be easier to work with. And displays scenario descriptions.
Scenario editor in the main menu. So now you can think up your scenarios on the road.
Rebuild with new toolchain, better GCC, so could be faster because of that. With highest optimalizations.
Removed
Also, it now longer allows you to select different players, but I don't think anyone used that feature. (It always defaults to "Player.c4p" so just rename your active player to that)
It also no longer allows you to select other object packs. As it's impossible these days to get object packs for clonk planet.
(Note, a you could hack these features in if you wish)
Oh, and could someone update the one in the archive with this one?
And for the source hungry people:
http://daid.mine.nu/pub/Clonk2X_1.0_src.zip includes engine and the new frontend source, as well as my windows codeblocks projects. But wouldn't be surprized if it requires some tinkering before it works.
But here I am again. This time with a download!
http://daid.mine.nu/pub/Clonk2X_1.0.zip
Finaly, version 1.0 of Clonk2X. I'm happy about this version.
It does not include 'noob' keyhandling. Sorry, still press and go. I know loads of people want this. But it's not feasable. (For me to do, in a reasonable timespan)
New
Improved ingame speed (rain no longer slows the game down, stilly floating points...)
New frontend, should be easier to work with. And displays scenario descriptions.
Scenario editor in the main menu. So now you can think up your scenarios on the road.
Rebuild with new toolchain, better GCC, so could be faster because of that. With highest optimalizations.
Removed
Also, it now longer allows you to select different players, but I don't think anyone used that feature. (It always defaults to "Player.c4p" so just rename your active player to that)
It also no longer allows you to select other object packs. As it's impossible these days to get object packs for clonk planet.
(Note, a you could hack these features in if you wish)
Oh, and could someone update the one in the archive with this one?
And for the source hungry people:
http://daid.mine.nu/pub/Clonk2X_1.0_src.zip includes engine and the new frontend source, as well as my windows codeblocks projects. But wouldn't be surprized if it requires some tinkering before it works.