Alex.
Retired
- Joined
- Aug 24, 2005
- Messages
- 4,616
Boy you sure turned acid all of a sudden :lol:sam fisher said:Yup. IMO mines better than Nagelfars, no offense Nagelfar, your's just doesn't feel "right" and going above level 9 is impossible. Furthermore, the sound is too slow and performance sketchy. Now I'm not one to call Java slow... joking!
On-topic, I got to level 9, but ran out of batteries, although I did give it a fair number of tries. Perhaps Nagel could balance it by allowing explosions to remain up 200 more milliseconds? Not too much, but just enough.
Nice work Nagelfar, I like it a lot. The only things I'd recommend is to allow volume adjustment during transition screens (level title, well done, try again screens), and to let the player know that they passed a level as soon as they exploded the minimum of circles required.
I also see you scored a nice music track from the author of the original, definitely helps maintain the atmosphere.
So I could actually release something without you guys harbouring hard feelings towards me?Nagelfar said:be it in Java, Fenix or C (if Alex. decides to continue working on his very promising dithered version)
I'd better e-mail the author then.
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