I've recorded a video with all the news. Feel free to ask any questions here
the other thing is pressing shift (and/or fn) to change the brightness of the screen (key backlight) with your right hand -- it's easy to accidentally fat-finger the power button with your left thumb going across.
it would have been nice to have the brightness button on the other side (left side) instead of right, since the keyboard-facing modifiers are on the right.
It's not new, it's pretty old @mclien built it years ago when we released the Pyra at the GamescomGongrats on your new videowall looks impressive.
Give also https://tilvids.com a try.
Umm... I never hat that issue before :Oooh, nice, RK3568.
the only other concern i have with the current pyra is the screen/keyboard brightness key not playing well with shift/fn:
how easy would it be to switch Usr1/2 <-> brightness keys?
Some might, I don't think my ports are compiled against anything specific to the OMAP5, but I know the 3D games are likely compiled against the OMAP5 SGX libraries.I wonder if the existing DBPs will still working on Rockchip..
Border Collie I'd say...? (sheepdog is "Schäfferhund" in German, "chien de berger" in French)Looks like an english sheepdog, what do you call them in German?
So we might need a split repo or an option to upload two versions one for each chip?Yes, and if it turns out it doesn't support 32-bit mode, or we decide not to use it, even straight 2D games won't work. But I think in the main so far all the developers of those game DBPs are still around in the main, and it won't be too much work to rebuild them for 64-bit once the magic opetions have been documented at least.