j0e
Member
- Joined
- Jul 9, 2011
- Messages
- 153
So I'm releasing this in its half-baked, unfinished state. Originally meant for a game but kinda abandoned after I realised nobody would play it. Originally meant to be released for the upcoming coding competition but exams and stuff got in the way. So instead of letting it go to waste I thought I'd share my efforts; perhaps someone will find it useful or something.
DISCLAIMER: this is in no way finished or polished. expect bugs, jerkiness and general unplayability. this is a tech demo at best and a minor amusement for enthusiasts of yeti3d at worst.
Summary of changes compared to original yeti3dpro:
for some reason the latest version of cdevtools w/ code::blocks doesn't have SDL_mixer included, so no sound for the pandora version (should be trivial to re-implement).
to compile on win32, use code::blocks with some version of mingw-gcc. I believe the package should be self-contained.
to compile on pandora I used ptitSeb's cdevtools + codeblocks pnd.
note: editor is windows only (due to some library not being available on pandora, can't remember which one) and a bit flaky. DO NOT look at editor source code if you're touchy about bad code (it's a fucking disgrace). press esc to open console, type help and press enter for all keys and commands. if you've ever used the Cube engine editor it should make at least a margin of sense. for the rest of you: good luck...
controls are fairly straight forward:
windows:
WASD move, space jump, TAB switch weapon, click to fire. 2 is the "start" button in-game, use W/S to navigate the menus and SPACE to pick things (I know it's completely counter-intuitive but the controls are optimised for pandora...)
pandora:
proper oldskool controls. if you've ever played doom/quake 2 on the ps1, you'll be at home. arrow keys move/turn, X fire, A jump, Y/B to look (select for center view), L/R strafe, START to pause. menu keys work as expected. I don't think weapon switching works for pandora, but it's probably something as trivial as a misbinded key.
in both cases, press escape to quit instantly.
any questions, feel free to shoot me a message.
other than that, have some screenies:
PND attached to this post; download link for PC version: http://www.mediafire.com/download/d205c2uo4ytn220/yeti3dnew(2).zip
edit: NEW download link and PND! check it out!
yeti3dnew.pnd
DISCLAIMER: this is in no way finished or polished. expect bugs, jerkiness and general unplayability. this is a tech demo at best and a minor amusement for enthusiasts of yeti3d at worst.
Summary of changes compared to original yeti3dpro:
- double map size
- double player size (for more precise maps)
- double texture size from 64x64 to 128x128
- all resources now loaded externally
- sound code
- PaRTiCLe sYsTeM
- multiple weapons
- mouse looking
- a "better" map editor (windows only for now)
- triggers for doors! (code semi-jacked from Cube engine) - hideously unoptimised for now lol
- probably a host of other stuff but that's all I can remember for now
for some reason the latest version of cdevtools w/ code::blocks doesn't have SDL_mixer included, so no sound for the pandora version (should be trivial to re-implement).
to compile on win32, use code::blocks with some version of mingw-gcc. I believe the package should be self-contained.
to compile on pandora I used ptitSeb's cdevtools + codeblocks pnd.
note: editor is windows only (due to some library not being available on pandora, can't remember which one) and a bit flaky. DO NOT look at editor source code if you're touchy about bad code (it's a fucking disgrace). press esc to open console, type help and press enter for all keys and commands. if you've ever used the Cube engine editor it should make at least a margin of sense. for the rest of you: good luck...
controls are fairly straight forward:
windows:
WASD move, space jump, TAB switch weapon, click to fire. 2 is the "start" button in-game, use W/S to navigate the menus and SPACE to pick things (I know it's completely counter-intuitive but the controls are optimised for pandora...)
pandora:
proper oldskool controls. if you've ever played doom/quake 2 on the ps1, you'll be at home. arrow keys move/turn, X fire, A jump, Y/B to look (select for center view), L/R strafe, START to pause. menu keys work as expected. I don't think weapon switching works for pandora, but it's probably something as trivial as a misbinded key.
in both cases, press escape to quit instantly.
any questions, feel free to shoot me a message.
other than that, have some screenies:
PND attached to this post; download link for PC version: http://www.mediafire.com/download/d205c2uo4ytn220/yeti3dnew(2).zip
edit: NEW download link and PND! check it out!
yeti3dnew.pnd
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