(naw)mcx
Rotary Wombat
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Loading bar at the bottom, I suppose this would work?
(naw)mcx posted on Mar 20 2009 at 11:23 PM said:Loading bar at the bottom, I suppose this would work?
Wait, why wouldn't the original idea work?
It would be more complicated, but why not?
'dflemstr' said:Wait, why wouldn't the original idea work?(naw)mcx said:Loading bar at the bottom, I suppose this would work?
It would be more complicated, but why not?
It was just incase, I don't know how these boot graphics work!
Alright, that's a very good point, I never thought of that. I'll edit both version tomorrow, I'm think I'm going to bed.'viridior' said:-1 on Powered by Angstrom... not everyone will be using Angstrom and I would like to community software, graphics, projects, etc... if you really want one that says Angstrom can I use one that is either blank or has Powered by Gentoo?
Otherwise, +1, I like the light drop shadow
arrrgh said:It could have two images exactly the same, except the second one has the progress bar full, so you just draw the right amount of the second image each time.
...and then you would have a 2mb big boot screen.
Optimization is very important when doing this kind of thing. And, if it is possible with C code, why not do it in C code?
Got you the first timearrrgh said:My idea was actually for the filling-up-the-pandora-logo-text-progress-bar idea. For a standard progress bar that would be better.
arrrgh said:True. But will the bootloader code have stuff to deal with antialiasing? Not that it really matters
It will have whatever you want it to have
You could theoretically have a OpenGL bootloader with shaders etc.
Yes, it would take ages to load, be huge, and slow down the boot process by 75% but it would be possible
'dflemstr' said:'arrrgh' said:It could have two images exactly the same, except the second one has the progress bar full, so you just draw the right amount of the second image each time.
...and then you would have a 2mb big boot screen.
Optimization is very important when doing this kind of thing. And, if it is possible with C code, why not do it in C code?
now(mcx) pic is 3,3K. Double that and you get 6,6K. Add some code and you get a few kilobytes more. It's certainly not 2MB. Excuse me if I get it wrong, if it's not possible to implement two GIF:s and a bit of code like this, but I'm pretty sure it is.
GuSec said:'dflemstr' said:'arrrgh' said:It could have two images exactly the same, except the second one has the progress bar full, so you just draw the right amount of the second image each time.
...and then you would have a 2mb big boot screen.
Optimization is very important when doing this kind of thing. And, if it is possible with C code, why not do it in C code?
now(mcx) pic is 3,3K. Double that and you get 6,6K. Add some code and you get a few kilobytes more. It's certainly not 2MB. Excuse me if I get it wrong, if it's not possible to implement two GIF:s and a bit of code like this, but I'm pretty sure it is.
I am also pretty sure it is. However, why do it the heavy-weight way? If there is a faster, less CPU-stressing way, why not take it?
The end result will be the same anyways.
Most boot splashes actually aren't iamges, but instead C modules. Why is everyone so afraid of C all of a sudden?Vorporeal said:Holy crap guys. Stop forgetting about the fact that we're talking about ANGSTROM boot images, not BIOS boot images. Angstrom already has something in it for showing a boot image, the best thing would be to use (or slightly modify) that. There's no reason to write any code for doing the displaying if we're not making BIOS boot images.