DawnOfTheRent
Still Fresh
I feel inspired
A 2D space shooter sounds like it'd be easier to create than a mario clone, you wouldn't need to worry much about physics (jumping/falling) or much level design (plus, no need for any walking/running/jumping/ducking animations). I Know you were talking about building on a previous game engine, but I know I wouldn't be able to help with that.
To start, it's worth mentioning that I don't fully get the “Keep hope inside” bit, doesn't that mean we wouldn't have hope? Since we do, just like we have greed, lying, slander and whatever else, wouldn't that mean the box was reopened at some point to release hope for us all? So assuming the box gets reopened, that might be a decent place to start.
A possible story line would be something like:
A mystic in a world without hope starts in a setting of cold hearted pessimistic people. There is much death and destruction caused by the desperation each person has towards the other (people kill each other a lot.. possibly a higher percentage of killing has been done in the old days,.. who knows..). This mystic discovers a reference to an aide which could remove some desperation from the hearts of his brothers (the hope still contained in Pandora's box). He knows there is no way he could search the earth for this on foot, so he transforms himself into an entity which can move through space much faster and more efficiently. This would be where the slide show stops and the game begins.
The character could control gravitational forces around himself, This would be activated or de activated by pressing a button. It wold be useful for pulling unreachable items towards you, or causing items to orbit you and creating a shield. Probably [R] would be used. The character could move in any direction (unlike most linear shooters, and more like Vektar) with either the analogue stick or D-pad. And lastly, the [L] button could be used to send out a blast of energy as a weapon. This energy can be altered by many different “power ups” collected from fallen enemies. For example, a bland energy burst would just be a telekinetic hit in the direction you're facing, but if you kill a fire demon, and absorb the fire energy, your hit will burn through those in it's path. Maybe it could even be made with 4 elements which could be toggled on or off by the four action buttons (Ex. Press the buttons which correspond to fire and energy to add some fire and energy power to your typical attack, press them again to turn them off and just use your basic attack, keeping your collected fire and wind in storage). And maybe you'd need certain elements to get through certain areas (burn through the wooden wall, etc)
The end result is of course, you arrive at the box's location, it's heavily guarded because people know what it released and fear it, but you must get in to break open the box and release the hope using every element you've acquired.
And people lived happily ever after.. until commercial organizations discovered that desperate people are easier to market to, so they decided to take away that hope somehow.. which is, of course, where the sequel comes in.
I've been slowly working on a Warlords clone but might put that on the back burner to see if I can accomplish any of this (disclaimer: I suck, never completed anything like this, and the time limit is tight).
A 2D space shooter sounds like it'd be easier to create than a mario clone, you wouldn't need to worry much about physics (jumping/falling) or much level design (plus, no need for any walking/running/jumping/ducking animations). I Know you were talking about building on a previous game engine, but I know I wouldn't be able to help with that.
To start, it's worth mentioning that I don't fully get the “Keep hope inside” bit, doesn't that mean we wouldn't have hope? Since we do, just like we have greed, lying, slander and whatever else, wouldn't that mean the box was reopened at some point to release hope for us all? So assuming the box gets reopened, that might be a decent place to start.
A possible story line would be something like:
A mystic in a world without hope starts in a setting of cold hearted pessimistic people. There is much death and destruction caused by the desperation each person has towards the other (people kill each other a lot.. possibly a higher percentage of killing has been done in the old days,.. who knows..). This mystic discovers a reference to an aide which could remove some desperation from the hearts of his brothers (the hope still contained in Pandora's box). He knows there is no way he could search the earth for this on foot, so he transforms himself into an entity which can move through space much faster and more efficiently. This would be where the slide show stops and the game begins.
The character could control gravitational forces around himself, This would be activated or de activated by pressing a button. It wold be useful for pulling unreachable items towards you, or causing items to orbit you and creating a shield. Probably [R] would be used. The character could move in any direction (unlike most linear shooters, and more like Vektar) with either the analogue stick or D-pad. And lastly, the [L] button could be used to send out a blast of energy as a weapon. This energy can be altered by many different “power ups” collected from fallen enemies. For example, a bland energy burst would just be a telekinetic hit in the direction you're facing, but if you kill a fire demon, and absorb the fire energy, your hit will burn through those in it's path. Maybe it could even be made with 4 elements which could be toggled on or off by the four action buttons (Ex. Press the buttons which correspond to fire and energy to add some fire and energy power to your typical attack, press them again to turn them off and just use your basic attack, keeping your collected fire and wind in storage). And maybe you'd need certain elements to get through certain areas (burn through the wooden wall, etc)
The end result is of course, you arrive at the box's location, it's heavily guarded because people know what it released and fear it, but you must get in to break open the box and release the hope using every element you've acquired.
And people lived happily ever after.. until commercial organizations discovered that desperate people are easier to market to, so they decided to take away that hope somehow.. which is, of course, where the sequel comes in.
I've been slowly working on a Warlords clone but might put that on the back burner to see if I can accomplish any of this (disclaimer: I suck, never completed anything like this, and the time limit is tight).