First Payback Rolling Demo


[OFFTOPIC]will the new cap also be included with this game? not really interested in vectar... also that £1.65 for the cap, is that incl. shipping?[/OFFTOPIC]

Edit: SolidSnake asked it already :)
 
I dispute the claim that the second rolling demo runs twice as fast as the first demo. There is no great difference in frame rate between the two. It may run faster, but nowhere near twice as fast.
 
It runs at a playable speed i think. I wonder why the textures on the buildings distort that way.
 
Vimacs posted on May 3 2006 at 01:25 AM said:
dont forget that the first version was overclocked to 235mhz, this one isnt.

Wow that really is impressive then, because this version runs WAY faster then the other. Although I don't think the 4x AA is still on :rolleyes:
 
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What's this about 4xFSAA? There is no support for real native 3D antialiasing, or any sort of rendering operations, on the GP2x, so I'd just have to assume the scene is rendered at 1280x960 and then scaled down 4 times with a filter and drawn to the screen. Supersampling; the way AA used to be done the PC side of things. Modern FSAA is a lot more advanced; IIRC nVidia's implementation involves something to the effect of grabbing the areas where polygons overlap and dynamically rotating the area with a sort of blending effect to better conceal the 'seams' (Jaggies as they're often called.) I suppose you could also use the hardware scaler with the image rendered up to its maximum input resolution, but I do believe that 1280x960 exceeds it. Also the output should be rather jagged, but in a scaled-image sort of way rather than a polygon-edges one.

Regardless, rather nice, very high framerate with the exception of effects, which I am sure can be optimized. Looks like a lot of the lighting is actually colored textures with static 'light' essentially drawn onto the polys, but that many textured polygons in one scene with such a high framerate in an early build is always a nice thing to see. Keep up the good work.
 
I wasn't impressed with Payback. Graphics are poor, compared to NeoGeo games (so I know the graphics on Payback could be better), and it looked a cheap port of existing games which have been out for a while.

There are far better games on GP2x emulation than this, and free! I believe games have to be of a far better quality than this on the GP2x to warrant paying for them, given what we have at the moment for free. Sorry, just my opinion.
 
It certainly *looks* nice, but how does it play? I hope it drives a bit more like a car than the original GTA. What I'd really like to see on the gp2x is a version of Driver...
 
bacteria posted on May 4 2006 at 11:14 AM said:
I wasn't impressed with Payback. Graphics are poor, compared to NeoGeo games (so I know the graphics on Payback could be better), and it looked a cheap port of existing games which have been out for a while.

There are far better games on GP2x emulation than this, and free! I believe games have to be of a far better quality than this on the GP2x to warrant paying for them, given what we have at the moment for free. Sorry, just my opinion.

I'd wait for the final version before judging. :)
 
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sorry, but i dont see how you can say that the graphics are "poor" compared to emulated games, show me one emulated game that even comes close and runs at playable speed.
 
bacteria posted on May 4 2006 at 08:14 AM said:
I wasn't impressed with Payback. Graphics are poor, compared to NeoGeo games (so I know the graphics on Payback could be better), and it looked a cheap port of existing games which have been out for a while.

There are far better games on GP2x emulation than this, and free! I believe games have to be of a far better quality than this on the GP2x to warrant paying for them, given what we have at the moment for free. Sorry, just my opinion.

i wasnt impressed either, but it wasnt the graphics. the game seemed to lack something that made it worth playing over and over, and im still not sure what that thing was.
on the upside tho, it looks like a great engine and i certainly hope more games will be built on it. imagine burnout for the 2x :D
 
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bacteria posted on May 4 2006 at 03:14 AM said:
I wasn't impressed with Payback. Graphics are poor, compared to NeoGeo games (so I know the graphics on Payback could be better), and it looked a cheap port of existing games which have been out for a while.

There are far better games on GP2x emulation than this, and free! I believe games have to be of a far better quality than this on the GP2x to warrant paying for them, given what we have at the moment for free. Sorry, just my opinion.

If you are buying vektar then I don't know what is up with you.
 
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Vimacs posted on May 4 2006 at 11:26 AM said:
sorry at but i dont see how you can say that the graphics are "poor" compared to emulated games, show me one emulated game that even comes close and runs at playable speed.
Neo Turf Masters is a good example - sheer beautiful graphics and plays at full speed - one of my favourite games of all time. Many of the NeoGeo games particually have great graphics. Megadrive has some great looking games playable on the GP2x too, like Earthworm Jim, Psycho Pinball, and many others too. They prove the GP2x has a great screen for graphics. The Scumm adventure games, like Day of the Tentacle are other examples of emulated (via interpreter) games which look beautiful on the GP2x. etc, etc.

capnhack posted on May 4 2006 at 11:36 AM said:
i wasnt impressed either, but it wasnt the graphics. the game seemed to lack something that made it worth playing over and over, and im still not sure what that thing was.
I agree. Graphics do not a game make - why else do people still love playing Pacman, Tetris and Galaga for example? Playability!

reallynotnick posted on May 4 2006 at 12:44 PM said:
If you are buying vektar then I don't know what is up with you.
I don't see the relevance of your comment, sorry: my point is that a game has to be mega-good to warrant paying for it, given that there are so many quality games already available on the GP2x via emulation, for free.
 
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??? how can you compare 2D-Bitmaps with 3Drendered graphics? That's just like those giga-idiot who compared the gp2x- with the xbox-graphic.
 
davey g posted on May 4 2006 at 04:46 PM said:
Does a game deserve to be played on technical merit alone? That seems to be something this forum in general are very against. Except, of course, when it involves the GP2X.

played, yes. paid for, im not so sure. if said game supports mods and hacks and all manner of other user editable elements then i think it would be worth paying for, even if the game is crap out of the box, but if youre just gonna play it once and never touch it again then i think cost becomes an issue.
 
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well it looks like payback supports maps, i was pretty excited when i saw that maps page. so hopefully all of the versions support external map files and not just the amiga version. (well, all of the versions with storage space. there's good enough reason why the gba version wouldn't use external maps :))
 
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