slygamer posted on Mar 20 2006 at 03:21 AM said:I wish the GP2X had a built-in rechargable lithium polymer battery.
Death to AAs!
And no, I'm not joking.
Koba posted on Mar 20 2006 at 05:00 AM said:if only the GP2X had a 300MHz CPU, with a 133MHz FPU, these two handhelds would be out of the question i agree with DaveC though, AA's are _MUCH_ easier to replace than Li-Ion, i once replaced my GBA SP battery and i felt like i was robbed of my 40 dollars...
i have a PSP, but i was talking what if's nothing real, so i thought i would include fpu in my what if statement. it wouldn't hurt having a fpu... but anyways, the gp2x is fine for me, does everything i want it to do (and possibly do it better in later days *cough*snes*cough*)DaveC posted on Mar 19 2006 at 10:14 PM said:Koba posted on Mar 20 2006 at 05:00 AM said:if only the GP2X had a 300MHz CPU, with a 133MHz FPU, these two handhelds would be out of the question i agree with DaveC though, AA's are _MUCH_ easier to replace than Li-Ion, i once replaced my GBA SP battery and i felt like i was robbed of my 40 dollars...
You can OC the GP2X to 250 some can do 300. It is close enough for me. FPU? Only needed if you want 3D. If you want 3D again get a PSP.
Errrrrr since when? The point of a floating point unit is to carry out floating point calculationsDaveC posted on Mar 20 2006 at 05:14 AM said:FPU? Only needed if you want 3D.
That's not true. FPUs are not only used in 3D applications. For example, the WMA codec in ffmpeg depends heavily on floating point operations. Flash players that use vector-based motion and graphics also depend heavily on these operations.DaveC posted on Mar 20 2006 at 05:14 AM said:You can OC the GP2X to 250 some can do 300. It is close enough for me. FPU? Only needed if you want 3D. If you want 3D again get a PSP.
vaustein posted on Mar 20 2006 at 01:57 PM said:Not to sound anti-capitalist, but based only on the comments in this thread,
the XGPmini could put GPH out of business.
vaustein posted on Mar 20 2006 at 01:57 PM said:Will loyalty to the GPH team prevent
the community here from embracing XGPmini (sidestepping DaveC's legitimate
issue with proprietary batteries) ? There's a long thread about GPH's codebase
not being fully available; failing to "embrace the dev community".
Lately, the comments about GPH have a "don't count on them" theme. Is the
"honeymoon" over?
That 'OS' (more like library stack) was used into only one or two early dreamcast games.
all Dreamcast had WinCE in em'
Sorry guys, Series-8 is right. As far as I know, San Francisco Rush was the only Dreamcast game to run on WindowsCE. The others probably ran on bare hardware HH style.one or two early dreamcasts? what crack have you been smoking?
TKF15H posted on Mar 20 2006 at 11:28 PM said:Off topic, but:
That 'OS' (more like library stack) was used into only one or two early dreamcast games.all Dreamcast had WinCE in em'Sorry guys, Series-8 is right. As far as I know, San Francisco Rush was the only Dreamcast game to run on WindowsCE. The others probably ran on bare hardware HH style.one or two early dreamcasts? what crack have you been smoking?
Yes it was the fundimental operating system at work in the DC, however it was effecively a platform release based around CE2.01, not a core os release - it was unlike anything seen in the CE core world until CE5 more or less. So detailed comments show be reserved for the dreamcast page here on wikipedia. --C:Amie 20:55, 18 January 2006 (UTC)
vaustein posted on Mar 20 2006 at 11:57 AM said:Not to sound anti-capitalist, but based only on the comments in this thread,
the XGPmini could put GPH out of business.
Will loyalty to the GPH team prevent
the community here from embracing XGPmini (sidestepping DaveC's legitimate
issue with proprietary batteries) ? There's a long thread about GPH's codebase
not being fully available; failing to "embrace the dev community".
Lately, the comments about GPH have a "don't count on them" theme. Is the
"honeymoon" over?