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From the other thread:
From the other thread:
PlopperZ said:Dutch_Cap said:You had me at "zombie apocalypse". I've been wanting to make a game like that, actually.Hiroe said:if we wanted to do an mmo, I suggest a zombie apocalypse with controls like gta. think about, if we have a small user base having all our people be survivors in one place makes sense.
It could be centered around one building. poeple will have to defend it and raid the nearby town for supplies. if anyone likes this contact me as I have ideas about how to make it fair and balanched
Being the sandbox lover I am, though, I think players should be able to move to any part of the game world, and see how long they can survive there. Barracading oneself inside a building would be an obvious strategy, though. But joining a biker gang sounds equally enjoyable. A friend of mine once seduced another man in Fallout, and then proceeded to sell his lover to a slave trader. I think that's the kind of possibilities one should aim for in an RPG.
...and being the obsessed PvP gamer that I am (see above). Each roll should be played by an actual player (Zombies are players, Humans are players). There should be no NPC's or bots (except for those that say 'OMG Zombies!!' and such)
hmmm... I think I'm actually warming up to this idea.
PM me the rest of your ideas Hiroe.
PlopperZ said:Make a new topic about this so it gets more attention.
I'd like to suggest making every character controlable by both the players and the CPU. There could even be a kind of dungeon master that controls various NPCs.
I can program at an intermediate level, but I'm useless at making graphics.Hiroe said:I think that would be great but hard to code. if anyone wants me to make area maps I will. I can't code for shit but I can do some graphic design.
I'd love to take a whack at making a 2d game engine, I'm thinking something like GTA 1, though perhaps without the 3d buildings. I would definetely need some help with the networking code, though.
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