PlopperZ said:
You have good ideas, but I don't think this should be an MMORPG, but a MMOFPS.
I propose the following: We start by implementing the deathmatch aspect of the game, with static characters. Like Team Fortress, however, there will be classes. Once the action and multiplayer aspect of the game is working smoothly, if we feel up to the task, we start adding more RPG options, like the ability to improve attributes/skills and making a nice Dungeon Master interface.
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It would also make it too complicated to code, if it isn't already. Commercial games like this are made by huge teams of coders working for months fulltime. This is why I think we should start with a simple 2D topdown or angled camera game, or even just a chatroom.
Using simple graphics and physics should make the task a little easier, but very true. And don't forget the enourmes effort that goes into making all the art and levels!
I'm sorry, but I think adding regular RPG elements (like classes) to this game would ruin it, but I love the deathmatch idea. Would be fun with a large map and lots of buildings and things to hide behind. As for graphics I don't think we'll be at a loss for artists, there are plenty of people (including myself) that would be willing to help out.
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I suggest we use the quake source to make a clone (with plenty of creative liberties) of Zombie Master . it's a really fun game, if we implement our ideas too it will make an original and fun game. we don't copy it but we make a similar game. I would love anyone who did this. I can probably talk them into giving us the low-poly models the have as reskins.
I know we don't want to rip them off but we could work with them to make both better.
We should use our own ideas and make this game really good and very original.