Agreed. I think we should start by supporting a couple of players. Then improve the networking code and write a dedicated server to support larger numbers of players.Hiroe said:if I can suggest an mmo seems to difficult for us right now. why don't we work on multyplayer?
I wonder whether a top-down view might be awkward on a wide screen. That is, you'd be be able to see much further to the west and east than to the north and south. You could use part of the screen for maps or inventory and such to make the view of the world more squarish. However, I'd prefer to make it full screen and tilt the camera a little. If you rotate the camera upwards a little, you'd be able to see further north and south. That means the game engine would have to be isometric or 3d.
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