Welcomeemil10001 said:Hey, I'm new here, but I'm very interested in helping out as a developer. I can do C/C++, and scripting stuff in Python and Ruby. So, count me in.
C++ is the industry standard, and it would probably be best, because it has the most programmers out there, other than net development languages such as PHP and stuff. It has loads of libraries, including support from nearly every major library or dll, good portability, and well organized. Fast, and (sort of) easy. Also, OOP.PlopperZ said:Now that you mention it, I have no idea what programming language we would use. BenT could you provide some insight into this? I assumed C++.
BenT said:Multiplayer
I'm not sure how you can make a good/great game out of multiplayer zombie killing (whilst also remaining in genre). As soon as you give multiple people guns running around a "level" with slow moving undead as the snip
There are quite a few differences in that game than what I had envisioned- first of all, its a 'shop model' type MMO: buy in game currency with real money. Yuch. Second, it is more 'straight shooter' and less RPG. Third, its clunky and unbearable. But it is the closest I've seen.
Although this topic definatley splits into two branches: More RPG, free roaming, persistant type world, and the more straight forward, shooter type.
I think the second is rather pointless as there are countless quake mods for it
PlopperZ said:Alright, so I quickly edited a Resident Evil screenshot in GIMP. It's nothing revolutionary, but it shows all of the feature I'd like to have (which really are not that many): Multiplayer chat, health and ammo meters, RADAR, and selecting objects and enemies to a view detailed description.
http://i279.photobucket.com/albums/kk123/P...pg?t=1211248163
So you're saying its just a beat-em-up?
Why didn't it work?PlopperZ said:No voting, we've tried that twice already and it hasn't worked.
PoisonedV said:Why didn't it work?PlopperZ said:No voting, we've tried that twice already and it hasn't worked.
Anyway, even though it wasn't my favorite style, I think it should be a quake mod. It seems easiest- at least, until OpenAnno on FIFE gets released, and the Netcode that it uses is published.
Because everybody votes for the most complicated choice, and not the most realistic possibilty.
Also it should be up to the dev's since they're the ones making the game.
There are a billion Quake mods out there, many of which have done the exact same thing that we are suggesting doing. Easiest doesn't mean best, if we want a quality game, we're going to have to put some work into it.