Holokauston
Member
BenT >> I agree there has been much talk and now it really needs momentum
Someone needs to sit down and "make the game" in their head and put it to paper so to speak, I'm all for democracy and compromises but if no one steps up to lead it will die a slow death in the dream/planing stage, to start someone could take a look at which people are willing to work with which engine etc then take the one that seems best and say sorry to the other guys but offer them a spot to help if they want anyway, then sketch down some basics, write down for ex. what functions you need, start making preliminary ideas as how to solve these problems(and see what is possible and what isn't, be realistic).
Get someone to do some concept art, concept art is a great tool for every one not only the people working with the graphics because you can show a glimpse of the feel you are going for and gives the projects something "tangible".
Find out what format for graphics you will use, see who can help with that, see who can work on sound/music etc and then kick it in the butt to get it going, you can always change things later on but you wont know what needs to be changed until you get there
Someone needs to sit down and "make the game" in their head and put it to paper so to speak, I'm all for democracy and compromises but if no one steps up to lead it will die a slow death in the dream/planing stage, to start someone could take a look at which people are willing to work with which engine etc then take the one that seems best and say sorry to the other guys but offer them a spot to help if they want anyway, then sketch down some basics, write down for ex. what functions you need, start making preliminary ideas as how to solve these problems(and see what is possible and what isn't, be realistic).
Get someone to do some concept art, concept art is a great tool for every one not only the people working with the graphics because you can show a glimpse of the feel you are going for and gives the projects something "tangible".
Find out what format for graphics you will use, see who can help with that, see who can work on sound/music etc and then kick it in the butt to get it going, you can always change things later on but you wont know what needs to be changed until you get there