OK, I've looked through both this thread and the wiki. A couple of things I need clarified before progressing:
1) What kind of game is this going to be?
There is still confusion about the genre of game (FPS vs RPG), graphical interface (FPS vs Isometric vs Top Down), and even the multi-player vs single-player elements! Without trying to be antogonistic, there needs to be some direction applied & decisions made. These also need to be made by the developers (i.e. coders, artists, & mappers) of the game.
Until these types of decisions have been made, important decisions such as the engine to use and what art/code needs to be implemented (and by whom) are not even up for consideration.
2) How does the Pandora platform make this cool?
OK, this is a game beinig developed for the Pandora (exclusively?); otherwise we'd be talking about it on another forum and (honestly) I assume half the developers wouldn't be that interested in working on it. As such, the question we should be asking is - what features are we using of the platform that make this cool. We have dual controls, keyboard, touch-screen, & WiFi available, if we are not using all of them in some fashion, we need to ask "Why Pandora?".
As such, the question of
"Why kind of game is this going to be?" needs to be viewed through the lenses of "How can we use Pandora to make something cool?".
3) What are our Genre, Gameplay, & Art Style directions?
I had the image of a cross between survival action-horror (like Silent Hill, Resident Evil, etc) combined with perhaps some form of action-adventure basis (with puzzles to solve, clues on backstory to find, etc). Dark & gritty with moments of terror as you race away from a horde of undead knowing you've got only five bullets between the twenty of them. These images are what I had in mind, and play into how maps are designed, what type of models/textures the artists create, and what features the coders put together for the map-makers/story-weavers to use.
Possibility of Current Plans
As I have (hoepfully) made you aware of - I cannot currently state the difficulty of implementing features until I know properly what they are. There was a mention of using the Quake Zombie in Quake maps at one point. That's a piece of cake, you don't even need someone like me for it. If you are wanting to put together something that stands out (after all, Pandora will already play Quake, Silent Hill, Resident Evil, etc once ports & emulators are taken into account) - we need clear directions on the style, genre, & art.
Without these types of things, I'm shooting in the dark on exactly what things I need to be clarifying the possibility of.
PLEASE don't take this as criticism or assume that I want to "take charge" of the project. Honestly, I simply want to work on something unique & exciting. PC game development (where what experience I do have comes from) is pretty much large publisher / contracted studio territory now. Pandora (while currently targetted as a
geek-toy) is new territory and something I'd like to work on. However, without
clear direction, this project (like many others) will be stuck as talk on the forums
I'm not the one to provide that direction - I simply want to know what it is!
--BenT