hola! I suppose things are clear now
don't expect too much plz, or you'll be disappointed.
1/ most of the rom are running well (75-100%) but NOT PERFECT at fs 2, 156Mhz
(perhaps at 166Mhz fs 1 is ok, I dunno)
but some others are definitely slow! (ff 6, chrono, ...)
the pb is the cpu emu is still in C. Replacement with the asm cpu from Laxer3a
is on the way and should boost performance. but it will take time...
2/ transparency is not supported, but some emu options can help with
opaque layers pb (zelda,...). basically you can ask the emu to not show
some of the bgs arbitrary or the transparent ones.
3/ source code will be freely available with the first public version.
for coders : there will be more than just the snes9x port. we added so much
thing, that we think about doing a new lib with all the stuff.
and please remember of the brave ThunderZ who's working on the emu
'til 04:30AM when I has to wake up at 07:00AM and go to work
don't expect too much plz, or you'll be disappointed.
1/ most of the rom are running well (75-100%) but NOT PERFECT at fs 2, 156Mhz
(perhaps at 166Mhz fs 1 is ok, I dunno)
but some others are definitely slow! (ff 6, chrono, ...)
the pb is the cpu emu is still in C. Replacement with the asm cpu from Laxer3a
is on the way and should boost performance. but it will take time...
2/ transparency is not supported, but some emu options can help with
opaque layers pb (zelda,...). basically you can ask the emu to not show
some of the bgs arbitrary or the transparent ones.
3/ source code will be freely available with the first public version.
for coders : there will be more than just the snes9x port. we added so much
thing, that we think about doing a new lib with all the stuff.
and please remember of the brave ThunderZ who's working on the emu
'til 04:30AM when I has to wake up at 07:00AM and go to work