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Rob posted on Aug 1 2005 at 06:53 PM said:
I wonder why Craig and Evil Dragon are so sceptical about XGP. It has better specs than GPX2, better commercial support than GPX2 for sure (I don't say nice commercial support) and it is made by the guys which manufactured GP32 NLU and FLU then split up from the other part Gamepark Holdings because they probably thought it was useless to make 3 redesigns of one and the same thing plus GP32FLU is very identical to the GP32 BLU. Gamepark Inc. has even kept the good old Gamepark logo.

Well, I am sceptical, because the specs the XGP has won't help most from the homebrew scene.
3D emulation is not possible with this system (way too slow), whereas a 3D processor won't help much with 2D emulators.
Most here want emulators, so the widescreen won't help either.
Also, it's way easier to port Linux games (which mostly use SDL) on the Embedded Linux with 2D Accelerator and SDL support - so we will see a lot more ports.
It will be more expensive and come out a few months later than the gpx2, which won't help much either.

AAAND only ONE of the original GP32 devs is at GamePark, the rest of the GP32 dev crew are now at GamePark Holdings - though I don't care about that.

If the price is okay and the interest is there, I will open up an XGP File Archive and buy one - I just don't think, it will happen... (but that's my opinion).
 
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EvilDragon posted on Aug 1 2005 at 09:21 PM said:
Well, I am sceptical, because the specs the XGP has won't help most from the homebrew scene.
3D emulation is not possible with this system (way too slow), whereas a 3D processor won't help much with 2D emulators.
Most here want emulators, so the widescreen won't help either.
Also, it's way easier to port Linux games (which mostly use SDL) on the Embedded Linux with 2D Accelerator and SDL support - so we will see a lot more ports.
It will be more expensive and come out a few months later than the gpx2, which won't help much either.

AAAND only ONE of the original GP32 devs is at GamePark, the rest of the GP32 dev crew are now at GamePark Holdings - though I don't care about that.

If the price is okay and the interest is there, I will open up an XGP File Archive and buy one - I just don't think, it will happen... (but that's my opinion).

You are very convincing and totaly right but we still don't know if it will have a single core or MOST likely dual core processor. The partial success of GP32 wasn't only because of the console devs but in the advertising and the other stuffs too the bigger part of which are at Gamepark, Inc. You may not open an archive for XGP but you can post the news about the system which doesn't require you to have it. Yes, it will almost certainly be more expensive than GPX2 but probably cheaper than PSP and if the system supports homebrew I will go for it. I like GPX2 but I don't like that is adverised as a media player which can by the way play games and emus which is NOT true especially if they make GP32 emulator for it.
 
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Rob posted on Aug 1 2005 at 07:34 PM said:
EvilDragon posted on Aug 1 2005 at 09:21 PM said:
Well, I am sceptical, because the specs the XGP has won't help most from the homebrew scene.
3D emulation is not possible with this system (way too slow), whereas a 3D processor won't help much with 2D emulators.
Most here want emulators, so the widescreen won't help either.
Also, it's way easier to port Linux games (which mostly use SDL) on the Embedded Linux with 2D Accelerator and SDL support - so we will see a lot more ports.
It will be more expensive and come out a few months later than the gpx2, which won't help much either.

AAAND only ONE of the original GP32 devs is at GamePark, the rest of the GP32 dev crew are now at GamePark Holdings - though I don't care about that.

If the price is okay and the interest is there, I will open up an XGP File Archive and buy one - I just don't think, it will happen... (but that's my opinion).

You are very convincing and totaly right but we still don't know if it will have a single core or MOST likely dual core processor. The partial success of GP32 wasn't only because of the console devs but in the advertising and the other stuffs too the bigger part of which are at Gamepark, Inc. You may not open an archive for XGP but you can post the news about the system which doesn't require you to have it. Yes, it will almost certainly be more expensive than GPX2 but probably cheaper than PSP and if the system supports homebrew I will go for it. I like GPX2 but I don't like that is adverised as a media player which can by the way play games and emus which is NOT true especially if they make GP32 emulator for it.

Don't make me cry Rob, Evil Dragon originaly put his points very well in a tiny little list, why its his choice, and I think speculation over the one or two processers is a misnoma, all 3rd generation consoles require serious juice,with a proper graphics card, and the cheap chips that can do this are not cheap enough yet. The suspected chip This One looks about right;notice one core. You are starting to talk about brand loyalty. Rather than Fit-for-purpose, thats just silly. I'd say choose the iriver if I thought it was any better. In essence...

XGP More money for a less capable device.

Of course would I mind if Gamepark had another bite at the cherry, offered what gpx2 is but with a 640x480 screen, or 128MB for the same price or less. Or even the MMSP 3, and proof that its not vapourware, then Gamepark Holdings well they can go...
 
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Wait, why are we all assuming that the XGP will not be openlicense? I think it would be pretty cool to have 3D games. But not that cool. The 3D would be very limited. But still, if it was open-source and had opengl-ES thats pretty cool. I'm going to get the GPX2 though because it has linux and I have th tiniest tiny bit of hope that one day I will be able to use allegro on it so that I may make games!
 
K0K0NUT_h3lmut posted on Aug 1 2005 at 08:02 PM said:
Wait, why are we all assuming that the XGP will not be openlicense? I think it would be pretty cool to have 3D games. But not that cool. The 3D would be very limited. But still, if it was open-source and had opengl-ES thats pretty cool. I'm going to get the GPX2 though because it has linux and I have th tiniest tiny bit of hope that one day I will be able to use allegro on it so that I may make games!

Its implayed in the fact that its OpenSDK not OpenLicence, but even if its assumed, that XGP was totally open, its nearly but not enough and trounced by the compertition, and on top on it costs more.

I sure It will attract some devlopers, because It does go some way to being next-gen Wi-fi, Widescreen and 3D, but it doesn't go far enough, The processer is weak. The screens not high enough resolution, the GL is not full GL but a mobile subset of GL. by the time we get to wi-fi its seriously trounced by the PSP, its plus's being the development kit being available, and SD as opposed to Sony's own storage, be if your already paying a premium its less of an issue, but its far from being enough. Its a safe bet that commercial games will be a bit slim Zarus/Gizmondo/GP32 taught us that and Gamepark Holdings have learnt from that. Commercial games today in 3D take a major investment, because of the time and effort involved, If you look at HappyPuppy a much larger homebrew scene you will see 3D games are still in the minority, and good ones rarer still, because of this investment of time and effort. I'm not saying there won't be games, I'd be surprised it there wasn't. I'm just saying that there won't be that many, and you would have been better buying PSP+GTA:SA for the money. If it was designed for and emulated a N64(which it isn't and won't) or even the PS1. I'd be buying shares in the company never mind a handheld, but its seriously underpowered, and won't be designed for such(think about what a ps1 conroller looks like). In reality I think with its widescreen abilities, it should have gone for the 2D chip and concentrated on movie playing.

Its not all bad news for the XGP IMO it will atract devs who are attracted by its OpenGL ES, and want to look at wireless for internet, online gaming, and I wish them luck, and I think an XGP type device will be next puchase after this one. Because hopefully by them, all the things I want cheaply will be that and better, but its not the time, because as the specs stands I see no gains of real benefit to make me choose it over the GPX2.
 
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Cyclops posted on Aug 1 2005 at 09:50 PM said:
Don't make me cry Rob, Evil Dragon originaly put his points very well in a tiny little list, why its his choice, and I think speculation over the one or two processers is a misnoma, all 3rd generation consoles require serious juice,with a proper graphics card, and the cheap chips that can do this are not cheap enough yet. The suspected chip This One looks about right;notice one core. You are starting to talk about brand loyalty. Rather than Fit-for-purpose, thats just silly. I'd say choose the iriver if I thought it was any better. In essence...

XGP More money for a less capable device.

:blink: Wow if you haven't understood the XGP is on the left side and the less capable device is on the right side of the comparison chart. The price is not everything and you don't know the price of the device it may be ten or twenty bucks higher than GPX2 and the 3D chip is not disadvantage but a plus even if it is limited it's available. It may or may not support homebrew but come on when Sony and Nintendo were cracked what's the chance Gamepark not to be? And why is that one the suspected 3D chip? Shinneri says two 200MHz processors- not just one.
 
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Cyclops posted on Aug 1 2005 at 09:50 PM said:
XGP More money for a less capable device.

Wait, it's NOT LESS capable... it's just less suited for what most folks want, in my opinion.
It's pretty good doing 3D homebrew and will kick the gpx2's ass, but it's not so well suited for emulators or 2D apps / games as the gpx2.
 
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Dont forget

Psp was supposed to be non homebrew.
 
if the xgp appeals to anyone, who would buy it when the more capable, much higher specced and highly supported (commercially and homebrew) PSP does it all.

the xgp will appeal to virtually no one outside of korea, so we can all back the new gpx2 in the knowledge that there is only one true successor to the gp32.
 
It all depends on the HB devs. Which ever system they back will be the winner. We as users have no say on this matter. We can all buy GPx2 but if all the emus are being made on the XGP we won't have much of a choice but to follow them there.

None of these are TRUE successors. A true successor would be an enhanced GP32 which would mean it would run all of the old apps but add more features like speed on top of that. Kind of like how a Pentium 4 is a successor to the Pentium 3, a more powerful but backwards compatible CPU. Both of these are basically totally new systems as they are both starting from scratch and have no previous GP32 software base to build on.
 
LHC posted on Aug 2 2005 at 01:14 AM said:
The SNES was the 'true successor' to the NES, but it wasn't backwards compatible.
Yes, but Nintendo didn't split up and it keeps the Nintendo in the name of the conole (not the company) XGP stands for eXtreme Game Player and the GPX2-F100 is not an abbreviation. The original GP32 has no successors or two true successors. Do you care? I care only about which one is better. So I will follow GPX2 and XGP for a few months and I will buy the one which meets my demands.
 
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i really like the GPX2 more... if i wanted something like the XGP i could get a PSP, would be perhaps a bit more expensive but has allready a big homebrew scene.
I want a new gp32 and the GPX2 is really a new one. A CHeap solid handheld for homebrew and media. Only thing i would like to see on the GPX2 is a touchscreen and perhaps 100Mhz more( but GPX2 Team allready said that the system will be powerfull) and the XGP lacks those features too.
Also the GPX2 uses linux as base and supports SDIO. So it is upgradeable (wifi and bluetooth) and has much software.
 
The 3D capabilities of the XGP are only worth while if someone can USE it effectivly. If it's a closed system then the only people making anything worth while with it will be commercial game makers. Through the years the only place I've ever seen 3D homebrew effectively done (that is to say decent 3D models animated with some ammount of skill) was on PCs.

Unless you want to count ports of games like Doom or the Mode7 style cart racing games that we can already do on the GP32. The X2 may be weaker in the sense that it probably can't do the same level of 3D but I'd only be worried if there was someone outthere who was ready to do an original high quality Hombrew 3D game. The GPX2 could possibly get ports of some Linux games and maybe (hopefully) some simple 3D PC games in the first 3 months while the XGP waits 6 months for a 3D version of space invaders.
 
Rob posted on Aug 1 2005 at 08:51 PM said:
Cyclops posted on Aug 1 2005 at 09:50 PM said:
Don't make me cry Rob, Evil Dragon originaly put his points very well in a tiny little list, why its his choice, and I think speculation over the one or two processers is a misnoma, all 3rd generation consoles require serious juice,with a proper graphics card, and the cheap chips that can do this are not cheap enough yet. The suspected chip This One looks about right;notice one core. You are starting to talk about brand loyalty. Rather than Fit-for-purpose, thats just silly. I'd say choose the iriver if I thought it was any better. In essence...

XGP More money for a less capable device.

:blink: Wow if you haven't understood the XGP is on the left side and the less capable device is on the right side of the comparison chart. The price is not everything and you don't know the price of the device it may be ten or twenty bucks higher than GPX2 and the 3D chip is not disadvantage but a plus even if it is limited it's available. It may or may not support homebrew but come on when Sony and Nintendo were cracked what's the chance Gamepark not to be? And why is that one the suspected 3D chip? Shinneri says two 200MHz processors- not just one.

:rolleyes: Sorry let me clarify, if you do not understand the word capable

Having the ability required for a specific task or accomplishment
I will change it to the term "fit for purpose".

My strong belief and I could be completely wrong. The XGP is not fast enough for of N64 emulation, Not capable of PS1 emulation, has probably not been designed with enough joysticks, buttons, force feedback to make the whole experience worthwhile. So there is Zero reason to put in a 3D chip for emulation.

So what of the screen itself, widescreen at such and such resolution, is it suitable for 2D emulation, personally I think it would be fine, but I just don't know. Although I think a chip (and the other chip may do "its a magic chip") can hardware scale would be more useful.

So what of homebrew, again I could be talking out of my ass again, but my strong suspicion it that there will be little of it, and it will be disappointing. I'm not criticizing people who develop here. I just look at the larger community like the Linux game community. Which has a few nice 3D games, but most are to be frank below par. This is not about ability, but about the time and effort to create a 3d game of a certain quality. Also its not the full opengl library, only a subset of this. So just *guessing* at how easily something is to port, features might simply not be there, and your back relying on CPU.

What about movies, well it has a better screen for playing widescreen movies, but really wouldn't a cheap 2D be able to do the job better.

What about wi-fi, lovely sounds like it comes with a price, I have visions of playing games with friends, surfing the net(screens not big enough, but perhaps a news feed). But honestly it adds cost, and in reality how often would I use it, or most people.

So for doing a job as a games(non-commercial)/emulators up to 2nd Generation/engines ported/video which is better, the harsh reality is as wow as it is to have 3D,regardless of what it is, is not cheap enough yet, or powerful enough to do what I whatever you think it might do.

If you want to create a rotating cube demo, or even port quakegl lovely, but the reality if you are waiting for someone else to do it, you will have quite a wait and don't expect to be happy with the results.

Now do I think the direction that the XGP is going in is better than that of the GPX2 absolutely. I think GP needs 3D, it also needs wi-fi, these are things your starting to expect from modern portable devices. But this isn't it because its not got enough capability. Its too soon, such components are not commodity. Its shown in the way that the the PSP is able to wipe the floor with it . Hopefully Gamepark will wait around until such chips 'n' bits become cheap enough.

You've used bad words like "better", I'm talk about capability. When I think which is better. I'm talking about what it can do?, which can do that better? You pay more; what is best value? Which will have more games?, which will have better games?,which will have more emulators?, which is better for playing my movies?

EvilDragon *jesus wept* points out the only thing that its more capable of '3D Homebrew' and really if your expecting GTA:SA your gonna be really disappointed. The harsh reality is the PSP is better value, and more capable. again I could be wrong. but on what little specs I have seen. I'm thinking the PSP is way more superior, and more importantly "better value". If this device is launched it needs a lot higher specs than a PSP, and be cheap as well. It maybe can do that as soon as next year.

Think about it, and please before you choose to choose to critasise my vacabulary check in a dictionary, its only manners. You try and talk about better. I talk about what it is better for.
 
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Cyclops I think that you completely misunderstood the aim of the XGP. It will do well in remakes of old classical games like Space Invaders in 3D. Perhaps the commercial support will be something like Gizmondo but at leats XGP will have it. You can not talk about the price until it is confirmed and everyone chooses what he wants (XGP or GPX2) so if you want GPX2 go for it. I understood what fit for purpose is even the first time but in most of the cases better MEANS better for. But I repeat let's wait a few months and then make this comments because now we have only predictions and then we will have facts. See how you have written vocabulary and then you will know why I criticize it ;)
 
Cyclops posted on Aug 2 2005 at 01:25 AM said:
So what of the screen itself, widescreen at such and such resolution, is it suitable for 2D emulation, personally I think it would be fine, but I just don't know. Although I think a chip (and the other chip may do "its a magic chip") can hardware scale would be more useful.



In case you missed it the comparison of sceens for emulation:

screensize.jpg


The column on the left are the screens of the different systems with the exact sizes (If you have a 21" monitor that is calibrated like mine you can actually measure them and they all come out to the correct size). If not all that matters are the relative sizes. The black areas are the actual LCDs and the 1:1 MD Sonic image fills each screen different with different amounts of letter/window boxing because of resolution of each LCD. The column on the right are the exact images taken out of the screens for size comparison. As you can see even though the current GP32 (and GPx2) has the smallest diagonal measure of the three, it is actually slightly taller than the others because of the aspect. Because of the pixel size being larger and the resolution matching closer the game running on the GP32 (and GPx2) is actually LARGER than the others.

The XGP will have the smallest image at 1:1 pixel mapping compared to the others.
 
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DaveC posted on Aug 2 2005 at 02:06 AM said:
Cyclops posted on Aug 2 2005 at 01:25 AM said:
So what of the screen itself, widescreen at such and such resolution, is it suitable for 2D emulation, personally I think it would be fine, but I just don't know. Although I think a chip (and the other chip may do "its a magic chip") can hardware scale would be more useful.



In case you missed it the comparison of sceens for emulation:

screensize.jpg


The column on the left are the screens of the different systems with the exact sizes (If you have a 21" monitor that is calibrated like mine you can actually measure them and they all come out to the correct size). If not all that matters are the relative sizes. The black areas are the actual LCDs and the 1:1 MD Sonic image fills each screen different with different amounts of letter/window boxing because of resolution of each LCD. The column on the right are the exact images taken out of the screens for size comparison. As you can see even though the current GP32 (and GPx2) has the smallest diagonal measure of the three, it is actually slightly taller than the others because of the aspect. Because of the pixel size being larger and the resolution matching closer the game running on the GP32 (and GPx2) is actually LARGER than the others.

The XGP will have the smallest image at 1:1 pixel mapping compared to the others.

:D I did see your post with, these images. Nice BTW.My post was actual about which is more capable. Evil Dragon goes on about suitable, and rob goes on about Better. Widescreen of higher resolution would be more suitable for widescreen movies, not as suitable for emulation. So on that point alone you could choose between the two systems. I've said I don't care, and choose for myself the 4:3 system for other reasons, and lose some detail on my widescreen movies. But it didn't worry me what screen they chose. In reality I think the chips would be more suited swapped around.
 
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It is ironic the way these two are marketed. It seems backwards to me.

The GPx2 is marketed as a movie player which would be better with a widescreen to match movies but instead has a 4:3.

The XGP has a widescreen but doesn't need that for games and could be 4:3 for emus/games.

No one said it was supposed to make any sense though.
 
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